Thanks you SO MUCH for trying our game out! That was kind of the base idea, an horror setting with good sfx, visuals and envirnment tilt mechanics in the dark would have been super cool!
I’m not saying there is no XRTools documentation at all, I’ve read the docs quite a bit but there are specific quirks where I got stuck on, like when making climbable objects I could not set the CollisionShape3D that the base scene has when instancing it in my own scenes using code, I noticed even the demo doesn’t do this and instead adds a new “CollisionShape3D” renamed to “CollisionShape” to setup the collisions instead of usign the existing one. I also tried to recreate the node structure and all inspector attributes from scratch to make my own climbable as the docs say “however its possible to make existing static objects climbable by adding the XRToolsClimbable script to them” but I was not able to get it work even tho it was 1:1 with the Demo one. Making a wheel was a headacke too (at least for me it was :/), I had trouble because I did not realize phisics bodies cannot have a transform set and you must use a parent node to position it where you need it to be but that is probably a me problem as I htink this true in general in godot phisics bodies, tho a note in the docs would have been nice, also in general a dedicated page on how to make a wheel/hinge interactable object would have been nice to have. Also a few smaller quirks and things not working even in the demo project (even if using the addon dev build for the jam) like the virtual keyboard, rifle 2 point pickup, the quit button on wrist […]
It would be nice if quirks like this could be added and explained in the docs :D
Would appreciate if the search bar worked in the docs website lol Tho seeing how godot xr tools is getting discontinued in favour of the new system I guess this is not a problem.