I've been working on a short first-person psychological horror game called No Such Floor, and I'd really appreciate some honest feedback on the current demo.
You play as a night-shift hotel employee working alone at an old hotel. What starts as a normal night job slowly becomes increasingly strange as the hotel's elevator begins taking you to places that shouldn't exist.
The demo focuses on atmosphere, exploration, environmental storytelling and unsettling encounters rather than relying entirely on jumpscares.
I'm particularly looking for feedback on:
• Does the opening hook you quickly enough?
• Is the atmosphere and tension effective?
• Is the pacing too slow or too fast?
• Are the objectives clear without being too hand-holdy?
• Which moments felt the most memorable or unsettling?
• Did anything feel confusing, frustrating or unnecessary?
• How was the overall visual/audio presentation?
• Would you want to play the full game after finishing the demo?
You can play the demo here:
https://quasart1.itch.io/no-such-floor-official-demo
I'm especially interested in honest criticism. Don't worry about being harsh — I'm still actively working on the game and want to use the feedback to improve the demo.
Thanks in advance to anyone who takes the time to play it!