I like the presentation, and I think there's something here, but I had a hard time figuring out what to do. I also found that when I clicked around the tutorial, it seemed to break some of the text, so I had to restart the game a few times. It would be helpful if you had a playthrough video so we can see how the game is meant to be played!
Play game
Who AI?'s itch.io pageTeam members and roles
MableRick (solo): design, code, writing. Character portraits and backgrounds drawn by a friend of the developer (credited on the game page).
How did you interpret the themes?
Genre Collision: a desktop puzzle game collides with the genres it makes fun of. M.A.R.K., a "helpful" AI assistant gone mad with boredom, turns each level on the same fake PC into a different genre: a trailer-editor puzzle that breaks into a stickman action run, then a gacha RPG where you shred your own desktop for crystals to beat a rigged auto-battler boss, then a strategy build that turns into a virus outbreak. The puzzle is always the same: beat a system that was built so you cannot win. We found no published second theme for this jam, so the entry answers Genre Collision.
What are you entering?
Engine and tools used?
Unity 6 (C#, IMGUI), WebGL build. Code written with Claude Code (AI coding assistant). Character portraits and backgrounds drawn by a friend; other art from credited third-party pixel-art packs (Untied Games, RagnaPixel, Crusenho, Clockwork Raven, Dead Revolver, Raphael Goncalves, CraftPix, GandalfHardcore). Sound: Kenney, Pixabay. ffmpeg for audio conversion.
Road to GDC
Consider my game for the Road to GDC prize
Bezi Challenge
We are not entering this prize track
Synty Challenge
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
Enter my game in the CrazyGames Challenge
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation




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