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A jam submission

Who AI?View game page

A satire inspired by Pony Island and The Stanley Parable
Submitted by MableRick — 7 hours, 27 minutes before the deadline
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Who AI?'s itch.io page

Team members and roles
MableRick (solo): design, code, writing. Character portraits and backgrounds drawn by a friend of the developer (credited on the game page).

How did you interpret the themes?
Genre Collision: a desktop puzzle game collides with the genres it makes fun of. M.A.R.K., a "helpful" AI assistant gone mad with boredom, turns each level on the same fake PC into a different genre: a trailer-editor puzzle that breaks into a stickman action run, then a gacha RPG where you shred your own desktop for crystals to beat a rigged auto-battler boss, then a strategy build that turns into a virus outbreak. The puzzle is always the same: beat a system that was built so you cannot win. We found no published second theme for this jam, so the entry answers Genre Collision.

What are you entering?

Game only

Engine and tools used?
Unity 6 (C#, IMGUI), WebGL build. Code written with Claude Code (AI coding assistant). Character portraits and backgrounds drawn by a friend; other art from credited third-party pixel-art packs (Untied Games, RagnaPixel, Crusenho, Clockwork Raven, Dead Revolver, Raphael Goncalves, CraftPix, GandalfHardcore). Sound: Kenney, Pixabay. ffmpeg for audio conversion.

Road to GDC

Yes

Consider my game for the Road to GDC prize

Bezi Challenge

N/A

We are not entering this prize track

Synty Challenge

N/A

I am not entering this prize track

Which Synty assets did you use?
N/A

CrazyGames Challenge

Yes

Enter my game in the CrazyGames Challenge

Fan Art Artist
N/A

Fan Art Process Video
N/A

Where can we find your Fan Art?
N/A

Submission Confirmation

I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable

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Comments

Submitted

I like the presentation, and I think there's something here, but I had a hard time figuring out what to do. I also found that when I clicked around the tutorial, it seemed to break some of the text, so I had to restart the game a few times. It would be helpful if you had a playthrough video so we can see how the game is meant to be played!

Developer

Which level are you stuck on? Please let me know so I can figure out how to clarify things for the player.

Submitted

I managed to get through the first level using the secret / second ending, as I think I softlocked myself by accidentally deleting the title card in the editor. But, I then got stuck again on the second level - I'm assuming that you're supposed to spend the gems to buy chests until you can get all 4 of the gear items, but I ended up running out of gems. I clicked around a bit to try to figure out other ways to make money, but I wasn't able to find anything (this might be a user error on my part?). 

Overall, I think it would be helpful for some more guidance in the first few levels to let us know how to use the different tools available to us on the desktop, and that the player is supposed to explore a bit more.

Developer

Got it, buddy. Thanks for the feedback. I've decided to completely redo the level anyway. If you're interested in the project, subscribe—I'll post updates whenever I can.

Submitted

Got the “good” and “bad” endings for Day 1, and didn’t seem to encounter any bugs except maybe the assistant’s face getting locked into one expression that didn’t seem to make sense. ​Gave Day 2 a solid try, but I could not beat it.

Did everything I could think of, found what I think is every hidden coin location, maximized opening only the most expensive chest, exhausted the budget, fast forwarded the day by a week, rewinded by a week, tried letting the clock naturally roll over without fast forwarding, tried dividing by zero, deleting stella (listed as mark in task manager?), eventually just ran out of things to click on and orders of interaction to try. I think some stronger direction would help with that section of the game.

The presentation is nice, I love a good fake operating system, but buttons getting interacted with when they are behind other buttons or other ui elements made navigating windows difficult, since oftentimes I would accidentally interact with a button or desktop icon that was underneath the window I was looking at.

The genre shift on day one is nice and interesting, and doesn’t overstay is welcome, I like that a fair bit. Overall it’s got a good premise and just needs better conveyance to the player on what options are available to them.

Developer

Thanks, friend—that’s valuable feedback for me.

I completely agree with you; even for me, Level 2 felt long, and I need to include more clues. After all, the game is more about humor than racking your brain trying to solve a puzzle.

Submitted(+1)

Liked this one. I can see the inspiration in pony island. Still at some points it was unclear to me how to continue.

Developer

Let me know where you ran into trouble, and I'll fix it after the jam session.

Submitted(+1)

Loved this! The satirical AI that went mad with boredom is hilarious - totally getting Pony Island and Stanley Parable vibes! The meta humor of an AI game made with Claude Code about a bored AI is genius! M.A.R.K. and Stella are great characters. The pixel art and presentation is so polished with all the credits. Made me laugh while solving puzzles! Brilliant satire! 🤖
Developer(+1)

Thanks, buddy. Glad to hear that. I hope to release it by summer:)

Submitted(+1)

As I said, I like the design and the execution, but at some points it's a bit unclear what to do next.Still a great game and would enjoy playing it more often

Developer

Let me know where you ran into problems, and I'll fix them.

Submitted

the game is super interesting! my only problem is that at some points i didnt know what im supposed to do. in the mark gameplay i was stuck trying to figure out how to edit / add to the trailer. But the game is funny and the story writing is impressive

Developer(+1)

Thanks, friend. I'll make the assignment clearer.