Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Got the “good” and “bad” endings for Day 1, and didn’t seem to encounter any bugs except maybe the assistant’s face getting locked into one expression that didn’t seem to make sense. ​Gave Day 2 a solid try, but I could not beat it.

Did everything I could think of, found what I think is every hidden coin location, maximized opening only the most expensive chest, exhausted the budget, fast forwarded the day by a week, rewinded by a week, tried letting the clock naturally roll over without fast forwarding, tried dividing by zero, deleting stella (listed as mark in task manager?), eventually just ran out of things to click on and orders of interaction to try. I think some stronger direction would help with that section of the game.

The presentation is nice, I love a good fake operating system, but buttons getting interacted with when they are behind other buttons or other ui elements made navigating windows difficult, since oftentimes I would accidentally interact with a button or desktop icon that was underneath the window I was looking at.

The genre shift on day one is nice and interesting, and doesn’t overstay is welcome, I like that a fair bit. Overall it’s got a good premise and just needs better conveyance to the player on what options are available to them.

Thanks, friend—that’s valuable feedback for me.

I completely agree with you; even for me, Level 2 felt long, and I need to include more clues. After all, the game is more about humor than racking your brain trying to solve a puzzle.