Fuihh... the game is hard but addicting. This could be the new Flappy bird. One thing that i want to point out is sometimes i got stuck between colliders of platform and ledges. I mildly touch them and i was glued there till the lava got me. This might be the game design, but i like it better without it. Also maybe add some sfx when jumping and picking up things. Nice submission, love to play it.
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BuilderJump's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish & Presentation | #125 | 1.580 | 1.580 |
| Gameplay & Core Idea | #127 | 1.600 | 1.600 |
| Creativity & Theme Interpretation | #130 | 1.580 | 1.580 |
| Overall | #140 | 1.516 | 1.516 |
| Scope & Completion | #145 | 1.440 | 1.440 |
| Technical Execution | #152 | 1.380 | 1.380 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members and roles
Solo
How did you interpret the themes?
Our game brings a unique spin to the Genre Collision theme by merging high-precision platforming mechanics (Wall Jumps, Coyote Time, and Air Dashes/Extra Jumps) with a dynamic, vertically falling arcade runner. Instead of static obstacles, player movement directly collides with procedurally placed falling platforms that force quick decision-making and precise parkour execution.
What are you entering?
Engine and tools used?
Godot engine
Road to GDC
I am not entering this prize track
Bezi Challenge
We are not entering this prize track
Synty Challenge
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
Enter my game in the CrazyGames Challenge
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation







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