The boundaries for where the player was allowed to move were really janky. The hitboxes made no sense to me, I clearly had my sword touching the candy yet they were not dying. Some sound effects would help the game overall probably. The powerups are a great feature, but their ui isn’t the best. The game fits the theme very well.
Play game
Gingerbread vs Candy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #3 | 3.373 | 3.556 |
| Audio | #10 | 2.530 | 2.667 |
| Gameplay | #11 | 2.635 | 2.778 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #11 | 2.530 | 2.667 |
| Visuals | #14 | 2.424 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 50 minutes






Leave a comment
Log in with itch.io to leave a comment.