Very simple game, but it’s fun and well paced. The death screen doesn’t seem to work for me, I was stuck on “-1 Life”. The game juice is really good, but you could make it a little bit better by signaling when you lose a life by making the jar move, or do something. The sound effects were very good, and I liked the background music. The hurtboxes for the hands could be a little bit more lenient, for example, clicking in between the fingers should make the hand disappear in my opinion. Getting to a score of 30 was too hard for me unfortunately.
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CandySaver's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #3 | 3.545 | 3.545 |
| Audio | #5 | 3.000 | 3.000 |
| How well does the game fit the themes? | #5 | 3.182 | 3.182 |
| Gameplay | #7 | 2.818 | 2.818 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #7 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours and 45 minutes of active development, I focused heavily on game feel ('juice') rather than an endless loop. I made sure every click feels responsive, added smooth visual feedback like the fading '-1 lives' text effect, and ensured the win condition at a score of 30 feels achievable yet challenging.





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