Excellent game so far!
- Top notch aesthetics (graphics style, level design, HUD)
- Nice progression
- Many interesting original mechanics / upgrades
Notes:
- Processing skill description claims it improves efficiency but not in any way I noticed except speed (which is mentioned separately), conversion rate and quantity stays fixed (10:1 or 1:10) as levels increase
- At the processors, you can do a "big insert" which doesn't seem to do much
- Processing is probably the weakest mechanic currently (mashing / holding a button and doing nothing else)
- Hidden-floating-point item quantities were sometimes confusing - if a vendor requested 260 sand, sometimes making exactly 260 sand was not sufficient
- At some point I managed to turn on the light a bit without clearing shiny objects, but couldn't reproduce this again
- Haven't found the second "fog" card or even what it is about, not sure I ever encountered it at all
- Haven't found a use for clapping but appreciate the feature either way
- The first time I lost all HP I thought the light part of the right side of the health bar was a crack (to indicate max HP was reduced, like is Hollow Knight etc.) but it's actually a spinning gear in the background