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(+1)

Thank you very much for al the detailed feedback!

  • You're right, I was supposed to make processing give more items as you leveled it up but I can see from the code I forgot to add it in.
  • "big [adjective]" is a sorta catchall right now for charged hits, idea was that various charged variants of each interaction have a sorta larger/stronger effect, but I still havent added many of them in yet.
  • Processing is overall a bit weak right now, I didn't have much time to polish it, but I definitely want to make it feel more interesting/fun, or at least not tedious, for the next update.
  • Another player pointed out the float rounding issue as well, I'll definitely fix that as well.
  • Good catch on the fog and rare resources! Haven't seen anyone manage that before, I'll need to look into how to reproduce that.
  • The second fog card works, but it might be a bit unclear. Two of the entities you can encounter in the fog look very similar on the surface. I'll look into adding some sort of card hints/tips ingame or seeing if I can make the entities a bit more distinct.
  • Clapping right now has two uses: 1. for a puzzle in the terrarium (it's probably not much of a spoiler) 2. getting attention of things you don't want the attention of... I mostly added it in for the 1st but realized potential for a lot of other things as well I've yet to add in, not to mention people seem to like it!
  • I'll have a look if I can improve that a bit, I think stuff like health bars should not be visually noisy/confusing after all.