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(+1)
  • Youtube Link / Twitch Link
  • Graphics : Neon clown vomit , severe epilepsy potential. 
  • GUI : Mostly fine , can be touched up a bit, maybe certain elements being resized [Like the Bitcoins and the other currency]
  • Performance : Fine
  • Music / Sfx : 
    • Music : Fine, DnB , more variety would be nice though.
    • SFX : Incredibly lackluster
  • Gameplay : A bit lackluster atm, it feels like enemies just have ridiculous amounts of HP compared to your damage output, the arena shrinking like a Battle Royale could be leaned into, or the fact you can break individual squares , you getting weapons to break the floors or body slam enemies [physics] could be fun, and at numerous points I was somewhat able to get enemies to fall out of the arena.
  • Notes : 
    • The pistol would be better if you could click to speed up the firerate , as it is by default it feels rather bad.
    • Firerate on the SMG/AR [whichever it is] is pretty low
    • Animations practically don't exist for many things and enemy models are rather obviously just a cube
    • The 'tongue' attack enemy could instead be a telescoping robo-arm to fit the idea of them being robots
    • The thrown weapons should do more damage
    • Many of the upgrades feel a bit lackluster (10% heal , enemies are slowed for 10s or "+3S" ground interval collapse interval) 
    • You get an excess of guns on the ground, have them despawn, or are able to be picked up for more ammo, or just shot to blow them up like an explosive barrel, or even have enemies potentially pick them up after a while (or an enemy that 'eats' them) 
    • Upgrades and their costs might need to be revised.
    • The visual vomit...visuals are fine, but there really should be a toggle option for a 'boring' version for those prone to headaches or epileptic seizures
    • The jump feels a bit jank
    • ATTACK OVERLOAD, MORE LIKE SENSORY OVERLOAD, AMIRIGHT? [joke]
  • Final Thoughts : It's got a fine groundwork, it could do with some balancing and some more variety.

Thanks a lot for playing the game and for your feedback. 

I agree the visuals can probably burn the eyes. I muted the visuals a lot and added brightness setting in the later updates but I guess it can still probably make ppl go blind af. Will work on improving the GUI icons and sound, and ofc visuals too. 
3d assets and animations are all placeholders...will work on adding proper 3d stuff (enemies will be machines and robots) after the event.

Did a bunch of game balancing in the updates after checking out your stream (and mayshing and shifty's too).
Tuned gun damage and fire rates, enemy hp, throw damage, upgrade costs, jumping and movement. Also there was an incorrect calculation bug for 'Weaken Enemies' power up in the version you tried...so sorry about that but fixed it now. Added features to auto-aim and pickup ammo of guns you have so you don't need focus too much on shooting now and focus on maneuvering around the shrinking arena.

There are more interesting power ups that I will be adding after the event for a proper demo version. The lackluster ones were just added to fill space cause I wanted to check if the core gameplay was fun for players even with basic (and a few exciting) powers ups.

Again, thanks a lot for trying out our game and it was a lot of fun watching you play. Appreciate the feedback. :)
Hope you'll try out the demo too when it's out and share your comments.