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A jam submission

DinoClashView game page

A dinosaur focused turn-based tactical strategy, roguelite, party-based rpg game
Submitted by Glaciazer — 19 hours, 47 minutes before the deadline
Rated by 19 people so far
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Team members and roles
Glaciazer - Solo Dev

How did you interpret the themes?
Turn-based tactical strategy, roguelite, and party-based rpg were the main genres I hoped to target. The roguelite elements were from the gradual unlocks between each runs and random relics, while the party-based rpg comes from each dinosaur having their own stats, move sets, and can be placed into a party of 4 dinos.

What are you entering?

Game only

Engine and tools used?
Unity, Blender for models, Piskel for drawing pixel art, BeepBox for background music, Chiptone for sounds, ChatGPT for coding assistance

Road to GDC

Yes

Consider my game for the Road to GDC prize

Bezi Challenge

Yes

We used Bezi and want to enter the Bezi Challenge

Synty Challenge

N/A

I am not entering this prize track

Which Synty assets did you use?
N/A

CrazyGames Challenge

N/A

I am not entering this prize track

Fan Art Artist
N/A

Fan Art Process Video
N/A

Where can we find your Fan Art?
N/A

Submission Confirmation

I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable

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Comments

Submitted

My first time playing a turn based so it was a new challenge. 

Submitted(+1)

I love Pokémon, so I really enjoyed this. Well done.

Submitted(+1)

This was really fun! I love the retro art! I would have loved to see more of the party game, maybe adding in couch multiplayer or something (which i realize is out of scope)

Submitted(+2)

Had to try the other giant monster game. This was genuinely fun though the UI was a tad confusing at first. Once I realized I had to click into my dino's to assign attacks it all came together. Would love to play this again when as it gets updated. Nice job! 

(+2)

I was going to say the same thing, also I wish this was multiplayer.

Developer

Thank you so much! I think multiplayer would be very fun as well, and I'm actively looking into learning how I could set it up in my project. 

Developer

Thanks for trying it out! I'm definitely going to take another look at fixing up the UI. I had initially left the dino move selection window blank since I was worried it would be hard for players to see the enemy tiles and their placement, but I will try to figure something and have a better system for indicating the selectable dinos.