I like the environment and the music. This looks like a well polished game with an interesting story. Good job!
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The Long Way Home's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio / Sound Design | #14 | 2.522 | 2.522 |
| Art Style / Visuals | #22 | 2.435 | 2.435 |
| Gameplay / Fun / Engagement | #27 | 2.217 | 2.217 |
| Overall | #27 | 2.359 | 2.359 |
| Theme | #37 | 2.261 | 2.261 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game interpret and use the theme?
The idea of The Void started with an origin story which is heavily influenced by the theme, where a lantern had been lit in hopes of guiding some lost traveler back home. That traveler never made it back.
The game’s theme, “The Long Way Home”, heavily inspired the idea of Wick’s adventure, since Wick’s direct way home is cut off so he has to make his way across several islands in order to gain friends, items, and his sword in order to get back to his destination. However, when he gets back he finds his destination has been destroyed. His long way home led him to make friends, so his home is them. The whole game stemmed from the theme.
Devlog Challenge?
Easter Egg Challenge?
Did you use Farclip and want to be considered for the Farclip Award? (optional)
Game Engine?
Game Engine / Tools (Other)?
Browser game, HTML, JS, etc
Self-made & used stuff?
Have you joined a game jam before?
Roughly how much time did you spend developing? (in hours)
176 hours
Anything else you'd like to share about your game or development process?
Though I may have used AI for the visuals and art, the entire creative process, story, visual ideas, and effects all came from me. AI only assisted me to create my vision. not create the vision FOR me.


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