I will basically always play an incremental to completion hahaha
The art and music were both delightful! The SFX felt a little bit loud, but the animations and timing were all very clean and cute. I also liked all the characters! There wasn’t a lot of dialogue, but I liked what was there, and even without reading the additional info on the page, you could still glean their history from the banter. I have two main things to note:
The first is that while the health is shown as ints, it feels very obvious the game is doing decimal math in the background for damage and overall health, which ends up feeling a little stilted.
The other bit is just…. the autobattler bits end up feeling kind of long? I think if there was a bit more variety in the animations, or if you could end a run early if you knew you couldn’t beat any more monsters would make it feel a little bit snappy. That said, adding the “mend” option for the wizard near the end definitely felt like it added more variety for the auto battler, and I appreciated how many levels there were!