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Thanks a lot for the detailed feedback!

The SFX/music balance definitely needs another pass, and eventually I’d also like to expose separate volume controls in an options menu.

The float-to-int issue comes from wanting to show both the health bar and a clean HP counter without ending up with something like 115.4/200 on screen. But you’re right that it can make the underlying damage feel a bit odd, so maybe dropping the numeric HP entirely could be a cleaner solution.

And more animation variety is definitely something I’d like to explore in a future update. The abort-run idea has also come up a few times now, and it makes a lot of sense.