So as a quick preface, only terminal games I've ever tried (emphasis on "tried") as far as I can remember are DF, nethack and Cataclysm, so some stuff I bring up might just be a skill issue.
With that in mind, I was surprised how easy it was to actually get into Deep Debris considering how daunting the screenshots looked. It took a bit of learning the UI and remembering the keys (and remapping some keys since I don't have a numpad), but the interactive tutorial seemed to cover enough to get into the game. It did take me a few tries to get through the tutorial though (more on that later). I'll just list some random thoughts down below as well.
Stuff I REALLY liked:
- VERY deep cube interactions and emergent gameplay
- Excellent sound design direction, that I imagine once you've played enough, helps understand what's going on in the moment
- Basebuilding + potential for all sorts of cool contraptions (only played a couple hours across a couple days, but from what I can see, also logic networks using charges and music using various cube spawners/damagers)
- The overall esoteric worldbuilding, like it's a world that operates by its own laws of physics and that's totally normal
Stuff I couldn't figure out:
- At the interactive tutorial sandbox section, I kept trying to climb upwards, and at some point at only 1hp, I noticed I can just fly up infinitely but I could no longer go down. I'm just curious if it's some mechanic I couldn't figure out or a bug. I could not see any new traits on the player that would explain it, but I did mess around with building elevators to try to get higher. I made it up to height 7064 like that, cause I wasn't sure if I was doing something that was supposed to be possible or not lol
- Also in the interactive tutorial, at the part when you're supposed to build a teleporter, at some point I could not press some keys anymore, namely "E" to build a teleporter. I alt-tabbed out to look through documentation, but when I came back it worked again. Not sure if it's a bug or I toggled something other than Look mode without realizing it
- Is there a way to show some sorta damage log or cube interaction log? Or maybe a way to auto-pause when you get damaged? Or some sorta visual highlight of where an attack/interaction happened? Might be my issue, but it's hard to understand what's going on at times
- It seems you attack horizontally by holding Left Ctrl, but if you want to attack vertically you need to hold Left Shift. Not sure if that's intentional, or maybe I missed something
- What the text bottom-right of health means, eg n↓C@
- What the icon between the cube icon and cube name means, eg. O or X
Issues I ran into:
- If there's no saves available, and you go to Load a game, and then hit enter, the game seems to freeze with no way out
- First try in the interactive tutorial, I accidentally left the game on 10x as I kept playing, when I got to the teleporter building section the game froze at 414k ticks, I'm guessing maybe some sorta weird cube interaction happened in the sandbox that caused the permanent freeze, but idk, I just made a screenshot of the screen I froze at
- When reading cube descriptions, tickrate updating causes the text to shift every time digit count changes, making it hard to read when the game is running. Not a huge problem but I think it should be easy to fix by adding placeholder numbers based on max tickrate for the given thing, like 05/10 or _5/10
- It took quite a while to figure out you can actually attack upwards
I'm really surprised how few issues I ran into given how insanely complex Deep Debris is mechanically! I've tried making spellcrafting systems multiple times and it was a nightmare to account for so many different types of interactions.
Requests:
- Damage/interaction log - would help understanding what's going on or what damaged you (maybe you already have something like this but I couldn't figure it out)
- Auto-pause when player/something important gets damaged - same as above
- Highlighting tiles where attack/interaction happens - same as above
- Multi-key keybindings - niche issue and not sure if it's even a good diea, but I don't have a numpad and I thought it might be better to for example press left+up arrows concurrently to move northwest diagonally
- interactive tutorial teleporter building - I got lost here for quite a wihle since I didn't realize you can attack upwards. There is a hint that tells you you can use "?" to check for keybindings, but I assumed it was a sorta addendum to the whole building mechanic, rather than implying you should check it out to learn you can attack upwards. So maybe some sorta additional hint like "Try it out if you're stuck here" or something might help?
- explaining more of the UI - also likely my issue, but it took multiple interactive tutorial plays and also some experimenting mechanics to understand how most of the UI works that's covered in the tutorial, I listed above the 2 things I still couldn't figure out, so unless I missed them somewhere, I think it'd be helpful to cover them i nthe tutorial or have some sorta UI "Look" mode that let you highlight various parts of the UI and displayed an explanation somewhere or something like that
The page description sold me, but the screenshots looked confusing/daunting until I actually tried it. I was still thoroughly confused after my first session, but the next day I started getting it and it was fun! I had an idea to try to build a floating base with a sorta conical roof topped with umbrellas today as well, so I'll probably look into trying to get that going soon.
I would love to see some sorta progression if it doesn't contradict with your vision for Deep Debris Eg. a tower of cube interaction puzzle scenarios; roguelite mode/mechanicss; unlockable content like dripfeeding new cube types/buildables; achievements/goals/tasks for creative interaction combos/scenarios. But that's just the kind of games I myself like and tend to play at the end of the day.
Some sorta 3D wrapper or overlay would be really cool and helpful for understanding the mechanics better as well (eg. Stonesense for DF), least for someone like me who has a hard time visualizing ascii art lol.
Also, sorry for the unsolicited advice, but I checked your tags and looked around a bit on itchio tag categories and I thought replacing "java"/"utf8" with "ascii"/"roguelike" might be better for discovery, since at least for me those are the words that I'd think of when I think of Deep Debris.
Overall, really unique game with a ton of content and emergent gameplay, I'd imagine if you're a person who's used to playing terminal games and enjoy sandboxes, you could EASILY spend hundreds of hours in Deep Debris.
And also very sorry for the absolute mountain of text, ended up much longer than I thought, hopefully something useful in there!