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The gum character is a great fit for a momentum platformer, and the colorful Gum Works setting has a lot of personality. I liked the speed meter and the opening movement tips. There is quite a lot of text competing for attention at the start; spacing those hints out could make it easier to focus on the course. Fun concept and a memorable protagonist!

Thanks for the feedback! 😄 You're right about the tips — they're basically impossible to read if you're going through the level at full speed. They were mainly intended as help in case you stop when encountering a new mechanic and aren't sure what to do. But your comment makes me think they might work much better if they only appeared when the player is stopped or moving slowly. That would keep the screen cleaner during fast runs while still providing help when it's actually needed. Thanks for pointing it out! :)