Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey! Thanks so much for the kind words and for reaching out!

To give you a bit of context, MISHEAR was built specifically as a game jam entry. Right now, our team is planning to pivot towards a different game style and concept for our upcoming projects, so we don't have immediate plans to expand MISHEAR—though that could always change in the future!

Because of that, we haven't started active social media marketing yet. However, once we kick off our new games (or if we ever decide to fully expand MISHEAR), we will definitely be launching TikTok, YouTube, and other socials to share development progress.

Thanks again for checking out the game and showing interest in our journey!

Hey SenziDev, thanks so much for the detailed response, really appreciate the context!

MISHEAR is genuinely impressive for a game jam entry, the sound based horror concept is executed really well, and it speaks to a lot of skill and clear creative vision on your team's part. You should all be proud of that.

Good to hear you're pivoting toward new projects though, that's an exciting next step. Once you do kick things off, what's the plan for visibility this time around? I'm curious whether you're thinking of building an audience early through dev logs and social content from the start, or focusing more on finishing a solid demo first before pushing visibility, would love to hear how you're approaching that for the upcoming games.