As far as I understand, you have encountered a problem. I apologize for this. It would be very helpful if you could tell me what the issue is, as it would give me the chance to fix it.
It was tested by multiple people and on multiple occasions. The game features an offline earnings system, meaning it essentially keeps running even after you exit. You might be perceiving a balance issue simply because you overlooked this offline system.
By the way, I am open to all kinds of feedback, so please feel free to be candid.
First of all, there is no upgrade in the game worth 10 bucks. Secondly, the click value is determined based on your current Gold Per Second. There are low-probability multipliers involved—such as x10, x25, or x1000—so if you're lucky, you can earn a value as high as 1,000 times the standard amount.
You may not have liked the game; I have no objection to that. I am open to all kinds of criticism and feedback.
You might try your game, you consistently get +2K coins since start and more it goes more it happens, I legit maxed both part in less than 12 seconds.
The bug is so OBVIOUS that I can't trust you telling you tested your game. again, keep declining critics of real bugs if you want that's your slop, not mine./
My aim isn't to argue or deny my mistakes; this was the first idle-style game I’ve made, so naturally, I am reading and testing everything you’ve written. You mentioned progressing too quickly in the first section—I acknowledge that, though I don't necessarily view it as a mistake. I simply tried to design a game that starts fast but becomes more challenging later on. Of course, I’m not claiming it’s perfect; there are bound to be aspects you don't like.