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A jam submission

ClimbUpView game page

short game anout climbing
Submitted by dragonplant2006 (@DragonPlant2006) โ€” 1 day, 14 hours before the deadline
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ClimbUp's itch.io page

Results

CriteriaRankScore*Raw Score
Art Style / Visuals#432.1212.250
Theme#442.1212.250
Overall#491.9682.087
Audio / Sound Design#511.8381.950
Gameplay / Fun / Engagement#521.7911.900

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game interpret and use the theme?
It's a long way to your home up on the mountain!

Devlog Challenge?

No

Easter Egg Challenge?

No

Did you use Farclip and want to be considered for the Farclip Award? (optional)

No

Game Engine?

Godot

Game Engine / Tools (Other)?
Krita, Photoshop, FL Studio, Aseprite, Blender

Self-made & used stuff?

Homemade Graphics/Art (e.g. models and/or textures)
Homemade Audio (e.g. music and/or sound effects)
Assets (e.g. free or purchased assets used in the game)

Have you joined a game jam before?

Yes

Roughly how much time did you spend developing? (in hours)
16

Anything else you'd like to share about your game or development process?
very messy... :P

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Comments

(+1)

OKAY, THIS IS ONE TRIPPY WAY TO GET HOME! ๐Ÿ˜‚๐Ÿ„๐Ÿ”๏ธ

I really like the idea of having the home all the way up on the mountain and turning the journey into a climbing challenge. The 2.5D style is really cool too, especially the way the 2D character interacts with the 3D environment it gives the game a unique look. The colors and weird atmosphere make the whole climb feel surprisingly memorable!

The climbing itself could use a little more feedback and polish. Clearer grab/landing feedback, slightly smoother movement, and maybe making some jumps a bit more forgiving would make it easier to understand why a climb succeeds or fails, especially when falling means repeating a lot of the journey. For only around 16 hours of development, though, thereโ€™s a lot of personality here!

REALLY COOL LITTLE CLIMBING GAME! ๐Ÿง—โ€โ™‚๏ธ๐Ÿ„๐Ÿ”ฅ GOOD LUCK WITH THE JAM! ๐ŸŽฎ๐Ÿ โœจ

Submitted(+1)

The idea lloks good, and the mechanic are good.

I dont know but i felt a little dizzy with the movements nad felt out of the scene a pair of times.

The 2.5 art works good, the section when the 2d character use his hands in the 3d world look amazing.

requiered some polish to better the physics.

overall its a really good game, nice job.

Submitted(+1)

Funny vibe, really cool design overall. I'm not a huge fan when games punish hard and here I fell all the way down a couple too many times so I'll admit I didn't finished it. I like the rest though, but the difficulty might be overtuned.

Good work!

Submitted(+1)

Very weird ! but a nice weird. Love the game , thje clibing is a little difficult because i dont really have feedback. 

But its was fun! Good Job

Submitted(+1)

Very trippy! Cool idea for a climbing game. Took me some time to figure out how jumping to the next grip worked. I fell all the way to the bottom and got frustrated, thereโ€™s a reason I donโ€™t free solo!

Fun, and good atmosphere. Neat to have the dynamic jumps.

Submitted(+1)

Wasn't that long of a way home, but they shouldn't have eaten than many mushrooms before decinding to climb that mountain ! ๐Ÿ„

I really lije the colors and the trippy atmosphere even though it might just be a bit much ๐Ÿ˜… It's sometimes quite hard to see where you are and if your feet are in the right place to land on a platform. But overall a fun little game!

Submitted(+1)

hey, really cool visual effect, felt really trippy in a good way :D I guess it went with the overall theme as well with the mushrooms? I couldnt really proceed much beyond a certain point since im not very good at such climbing/ jumping games, but its a cool concept. One suggestion is that maybe the climbing could be made a bit easier and have more feedback on grabbing the ledges so its easier to judge if youve made the jump or not.

Submitted(+1)

This was interesting.

Thereโ€™s a fun, alien first-person platformer here. Or maybe some FPS combat.

Either way, great work. This was cool.