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A jam submission

Interview with a DemonView game page

Interview a demon, the only lead for an improbable crime.
Submitted by eCyanic — 6 days, 10 hours before the deadline
Rated by 5 people so far
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Content Warnings
Manipulation, "kabedon", suggestive language

Log Line
Interview a demon, the only lead to an improbable crime.

Work Start Date
September 02, 2026

Which engines and/or plugins did you use? (NaniNovel, Light.VN, etc.)
RenPy

University League Participant

No

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Comments

Submitted

He is also kinda hot.

I enjoyed flirting with the demon. I was impressed that you had a whole case file thing, that must have taken some work. The different expressions the demon had looked great. The sound effects worked great.

The characters names where the same color, I think that could be improved so they are easier to differentiate. 

I got the Pact of Silent Truth ending. Felt like the good ending. I had fun.

Thank you for making this game. 

Submitted(+2)

This was really cool. I ended up getting Ending 2 where you bind with Rue. I loved all the options you had when talking with him, and the time system puts so much pressure on things. It's a subtle kind of horror that I really love. That moment when Rue leaned into me genuinely made me jump in a way that wasn't cheap and was fully natural. It was great. Great visuals too, simple but very effective, especially when paired with the cinematography.

Developer(+1)

Thank you! I'm glad to hear that scene was effective to that extent,

Also glad to hear about the subtle horror, was a bit worried, but I think mostly because I wrote him so much that his threat and tension has become less apparent to me lol

Submitted(+1)

I just played through ending 6 of this (planning on playing more when I have the time) and it was really enjoyable! I'm not the best at putting my thoughts into proper sentences so I hope you don't mind that I'm making a list of things I liked! :)

  • The dialogue is really engaging, I like the way the way Rue and the MC interact!
  • I could get a feel for the world and how it's structured through the way they spoke and reacted
  • The way you went about keeping assets to a minimum while still using them very effectively
  • The silence at that pivotal moment before the music shifts really had the impact I assume you were going for (being vague to avoid spoilers)
  • The sound effect of the clock ticking and the electrical(?) buzz really added a lot to the atmosphere


I'm sure there's way more that I liked, but those are some of the things that immediately stood out to me! This is very well made, excited to play more!! :)

Developer(+1)

super happy you liked it, and glad about your third point, yeah I was definitely going for higher impact using silence and music at that point!

Submitted(+1)

I love the way that silence can be used for impact so the moment it happened, I knew I had to mention it! :)

Developer(+1)

right? and I like that it's pretty high impact without needing a lot more assets if used cleverly!