yooo this is solid news! I'm kinda interested in the backwards workflow of HS2 -> Blender. Is it gonna be rendered in blender or just bgs? If the 1st, may I ask how you do that? SN2 stops me from making my own game.
Viewing post in Big Changes Coming to Leviathan! (Good Ones) comments
I built a set of plugins (you can go download it off the Illusion discord if you want, it's free), one for Neo Studio, one for Blender, that collects everything from Neo Studio 2, like poses, animations, props, characters, and then allows you to fairly seemlessly import them right into blender. Yes, the whole thing is gonna be 100% blender.
In terms of actual workflow, it'll probably be on a per-scene basis:
-Build all the outfits and adjust the characters for the scene
-Find a good map in Neo Studio and arrange all the props I want, export that into Blender
-Drop all my already-edited characters into blender (I'm gonna take some time editing the characters and giving them cool stuff that they can only have with Blender, such as the MC's new cyberware actually being modeled into his skin instead of essentially just a sticker)
-Then just work from there essentially the same as with Neo Studio 2, but with nicer effects like clothing physics and raytracing.