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A jam submission

The Ninth Witch's Jail (Hawktober Jam 2026)View game page

Spot the anomalies to escape this haunted prison and meet the ninth witch
Submitted by Jonathan Lorenz (@PPLorux) — 14 hours, 58 minutes before the deadline
Rated by 4 people so far
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The Ninth Witch's Jail (Hawktober Jam 2026)'s itch.io page

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What, if any, Jam-Specific Challenges did you include in your entry?
The entire game takes place in a single room

Does your game require playing multiple routes to get the full experience?
There are three endings depending on your choices, but you can see most of the game in one playthrough.

Approximately how long is your game (in minutes)?
Around 15 minutes if you don't make too many mistakes. Can be rushed in 5 minutes if you do a perfect.

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Comments

Submitted(+1)

The game looks and sounds amazing. I love the background lore, and using a medieval setting for an anomaly hunt was a REALLY good choice. Some of the anomalies were really hard to spot, and I only ever got as high as round 8 before I messed up and had to start over. Still, this was really fun to play, and you should be proud of it. There was one anomaly I found that made me burst out laughing (I only found it once, though!), so another point to you. Good job.

Developer

Thanks!

I made it so once you spot an anomaly, it does not come again. There are 30 anomalies so hopefully you see only different ones in a single playthrough.

Working on a post jam version for Steam, I added a zoom functionnality, so you can have a better look at the anomalies that are in the cell or on the ceiling.

I've been told multiple times the game might be too hard, I hoped that the hint system would help, but maybe I should remove some of the hardest anomalies.

Submitted(+1)

Wait... There's a hint system!?!? Also, I don't think the game is hard. I got to room 8 quite a few times without much trouble. I honestly think the 'problem' with these kinds of games is that the room starts looking very much the same once you go through it enough times. That's not a game issue, that's what happens in the human mind when it gets tired. It misses things, it loses focus. That's not on the dev.

Developer

Yeah, didn't make a good job for the tutorial ^^' there are optional hints about the position of the anomalies in the small room to the right just before entering a new loop. Will put more emphasis on it for the next iteration.

Tried several anomaly games for research, and I felt like the frustration came when I missed an anomaly but had no idea where or what it was. While trying out one of the game, I had enough and just searched for a guide with all the anomalies. I found out that having that information t didn't diminished my pleasure at completing the game. So I decided to add something similar to my game but with only the locations, so the player can still have the joy of discovering what the anomaly is.

Submitted(+1)

I absolutely love the art style of your project. Finding anomalies is something we've seen many times before, but the way you present it through this art style and sound design makes it feel really special. I love it.

Congratulations on the great work!

Developer

Thanks! 

I've played my share of anomalies games, but I've never saw any in medieval era. I thought it would be interesting to think about how this kind of liminal spaces / backroom-like settings would be interpreted in those times. 

The visual inspiration came from Project Shadowglass, Vermis, Cultic... And for the sound design, it's thanks Samuel Ivascu, to the musician who I met in the discord for this jam and who took care of the music and the sfxs.

Submitted(+1)

Solid entry! Didn't get to the end but as an exit 8 fan really appreciate seeing this idea executed in that setting~

Developer (1 edit)

Thanks, it's not perfect but I had fun making it.

Submitted(+1)

You don't even know how much I've yearned for another Exit 8, and this scratched my urge perfectly. This is more difficult tho, or I'm just too blind and impatient, but that's not a bad thing. The graphics are stunning and all anomalies interesting enough to keep you looking, gotta appreciate how much details were implemented just for this. Witch hunt setting is also enjoyable and present throughout the game, good job!

Developer (2 edits)

Thanks! 

I didn't do a good enought job at the tutorial but you actually get hints about the anomalies you've missed each time : it's in the little room to the right just before entering the new loop. Meant to teach players the spots for potential anomalies each time you failed, so you don't get stuck for too long.