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Developing code with help of AI is not the same as using AI to generate code that you could not write yourself.

And using AI for artworks is something different entirely. Unless the customer is someone that trys to avoid all ai. People do not see the code. But they see the description and they see the graphics.

As for your game, there are two things that make it look like slop, even without considering the ai graphics.

Description page. Without even reading, it looks ai generated. I see that a lot on shovelware and slop games.

And the bigger sign is, that the game was spammed to 5 different jams. None of those jams sounds like a regular jam. They do sound like the kind of jams that accept all games and are filled with slop because of that.

First, I’m glad you shared with us your thoughts about our game because I really wanted to understand what’s wrong with it. 🙏🏻

I don’t really get why the description page looks AI-generated when it isn’t. I like writing a lot so I wrote it and all the text inside the game without AI help. 😬

We didn’t intend on spamming our game by any means. When we researched about a way to get feedback on our game we found that one way to do so is by joining jams. It was too late because we’d already made our game with a slow pace that’s why we couldn’t join a stricter jam. 😅

And about the code part I totally agree with you. We’re actually Software Engineers so we can write the code ourselves. But of course since game programming can be a bit different we’d have taken longer time to do it without AI-assistance. 🫢

I really appreciate the points you mentioned and thank you for taking the time to share them with us. ☺️

I like writing a lot so I wrote it and all the text inside the game without AI help.

I copied parts of the description into ai and asked it, if it looks ai made. It saw several signals that hint at that. Some of the feature and mechanics descriptions are strange and you repeat cozy a lot. Also, you boast 900 hints and a hint mechanic, yet say you would follow recipes. That's the sort of contradiction and internal inconsistency an ai might write. If you have a repice, you do not need hints. You just follow the instructions. Also, you say the game is hectic, but cozy. Another contradiction. And the next sentence is the empty promise marketing speech ai often use: The hints and switches will make you use your strategical skills. Try reading it out loud and consider if you really think your cozy kitchen simulator is a strategy game.


When we researched about a way to get feedback on our game we found that one way to do so is by joining jams.

You might want to verify the context for this. Look at /games/tag-cozy That is sorted by "popularity". Open random games and see how many of those popular games are in jams. And if they are, look at what type these jams are.

Also look at the other games that are in those jams you joined.

Oh, and most jams do not allow gen ai. If you want feedback from fellow developers, joining a jam might be a good idea. Especially if you actually join a jam that is about making a specific game. But if you want to appeal to players, joining a jam is tricky. That the game is in a jam is featured prominently on the game description. So the jam submission will be either seen as a positive or as a negative, imho. Joining 5 jams will be seen as spamming the game to jams. At least I see it so. Maybe other people have a different opinion about this. But I do can tell you, that most popular games are not in a jam (with exception of some charity jams).