Team members and roles
Daniel - (https://nitrostacker.itch.io) Lead programmer responsible for nearly all game code, including multiplayer networking; also contributed to audio, rigging, and voice acting.
Mason - (https://masonquilty.itch.io) Audio lead; sourced and edited audio, created the tutorial clips, and contributed to quality assurance and voice acting.
Pat - https://patgnst.itch.io) Project manager, quality assurance and playtesting lead; sourced and edited 3D/2D assets, collaborated with the 2D artist (Emily - https://emilygenest.itch.io) on custom artwork.
How did you interpret the themes?
We interpreted Genre Collision as a challenge to combine distinct genres into one cohesive game. After exploring a lot of ideas, we landed on a kaiju simulator that blends RTS city building, character customization, and side-scrolling PvP combat. Drawing inspiration from Age of Empires, Cities: Skylines, Mortal Kombat, and kaiju movies, we built one game with two distinct ways of playing: managing your city in an RTS-style isometric view and playing as a kaiju while rampaging and fighting 1v1. Our goal was to make these seemingly distinct mechanics become interconnected parts of a single game.
What are you entering?
Engine and tools used?
Development Tools
- Game engine: Unity 6
- Multiplayer infrastructure: Cloudflare Workers and relay
- Version control: GitHub
- Asset package tool: Synty Package Helper
- Issue tracking: Linear
AI-Assisted Development
- Coding assistance: Codex; Claude via Unity-MCP
- Bug investigation, documentation, and proofs of concept: Bezi
Art Tools
- 3D asset cleanup and rigging: Blender
- 2D art and graphics: Adobe Photoshop; Adobe Illustrator
Audio Tools
- Recording and sound editing: REAPER; Ableton Live
Communication and Documentation
- Team communication: Discord
- Document storage: Google Drive
- Bug screenshots and recordings: Snipping Tool
Road to GDC
YesConsider my game for the Road to GDC prize
Bezi Challenge
YesWe used Bezi and want to enter the Bezi Challenge
Synty Challenge
YesEnter my game in the Synty Challenge
Which Synty assets did you use?
3D Assets -Select 3D assets by Synty Studios from the following packs: Simple Buildings Simple Cars Simple City Simple Farm Simple Military PNB Core PNB Meadow Forest PNB Tropical Jungle POLYGON Battle Royale POLYGON Casino POLYGON City POLYGON City Characters POLYGON Construction POLYGON Generic POLYGON Kaiju POLYGON Mech POLYGON Nature Biomes | 2D Assets - UI assets by Synty Studios from INTERFACE - Modern Menus.
CrazyGames Challenge
YesEnter my game in the CrazyGames Challenge
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation
I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable
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