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The first feeling when i heard music: This war of mine! and it was a good feeling for me :) I keep digging...
i think main concern for me is to have more control on how fire can move, now it feels like after soem upgrades it does not matter much where you start it, right? or am i  mistaken? and initial upgrades came too quickly when i figured where to throw it to burn everything and earn coins.  so yea the goal is spot spot the place with most flammable materials and watch it burn while upgrading between. so it becames easy to oquickly, maybe more complex labyrinths of zones would help. at least for me. but it lands very nearly my own game, so we are aligned in approach to how things work. it is very enjoyable to play, and it is the game that kept me the longest so far. i played only 12. 

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Thanks! Yeah, right now where you throw the match only affects how fast you gain resources. In the future, I plan to add more in-match interaction so the outcome also depends on and is controlled by ACTIVE player decisions. For the jam, I tried to keep it pretty simple so that a quick completion just required buying the right upgrades.

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I like how it felt like it is almost burned out but suddenly it blows out and spreads across zones immidiattely. in a chain reactive system.