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(+1)

Thanks! Yeah, right now where you throw the match only affects how fast you gain resources. In the future, I plan to add more in-match interaction so the outcome also depends on and is controlled by ACTIVE player decisions. For the jam, I tried to keep it pretty simple so that a quick completion just required buying the right upgrades.

(+1)

I like how it felt like it is almost burned out but suddenly it blows out and spreads across zones immidiattely. in a chain reactive system.