Many good ideas here, but i think the flow is unengaged. Instead of having to go through lenghty tutorial, should just put them into action with a default ship with decent setup. Then after player know the purpose you can make the first ship unavailable (damaged, captured by enemy or sold to debt collector), then player will have to build from basic. Also the dialogs are rather technical, should just make it casual but still have plot/tast points. Love it if the dialogs shows the character personality too. I love ship building game, and can't wait to play the improved one. Good idea, dev!
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Assembly Required's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish & Presentation | #83 | 1.840 | 1.840 |
| Gameplay & Core Idea | #96 | 1.760 | 1.760 |
| Overall | #106 | 1.712 | 1.712 |
| Creativity & Theme Interpretation | #111 | 1.680 | 1.680 |
| Technical Execution | #115 | 1.640 | 1.640 |
| Scope & Completion | #117 | 1.640 | 1.640 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members and roles
fmwofmwmf
Raphael Kwok
JasonZYe
How did you interpret the themes?
We combined a factory builder, shmup, and dating sim where the factory powers your weapons, thrusters, and gifts!
What are you entering?
Game only
Engine and tools used?
Unity, Claude, Aseprite, Gemini, ChatGPT
Road to GDC
Yes
Consider my game for the Road to GDC prize
Bezi Challenge
N/A
We are not entering this prize track
Synty Challenge
N/A
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
Yes
Enter my game in the CrazyGames Challenge
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation
I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable






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