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A jam submission

HexachainView game page

One swipe makes a bomb. One detonator. One chain.
Submitted by ekt (@ekt_) — 53 minutes, 27 seconds before the deadline
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Hexachain's itch.io page

Results

CriteriaRankScore*Raw Score
Overall - main category#153.4163.500
Game Design - how good idea and mechanics design is#362.9763.050
Presentation - how game looks and sounds like#373.1723.250

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Heroic Labs Challenge

No

Photon Challenge

No

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Comments

Submitted

Very polished, though got stuck quite quickly.

Submitted

Great use of the chain theme. Was satisfying to figure out some of the puzzles, nice job with the level design.

HostSubmitted

Very satisfying puzzles, very nive presentation - nice and polished game!

Submitted(+1)

Just a wonderful puzzle game that fits the jam theme perfectly!

The only thing was, I had a little trouble at the very beginning figuring out what I was supposed to do. I had to really engage and read the victory conditions closely. 😂

But overall, the game is absolutely excellent! Well done! ❤️

Developer(+1)

Thanks! I'm glad you appreciate the relevance to the jam. I'm always a little annoyed when submissions have little or no connection to the game jam theme - it gives me "I already had this ready" vibes.

Submitted

Liked it! :) Next to more levels, I’d like to see the more detailed goal description of the level intro also somewhere in the screen of the actual level. I sometimes tried to take out all tiles, when I only had to take out the bombs. Was a bit confusing at times with changing goals, so the reminder in the actual level would help with that.

Submitted

This is exactly the jam theme done right — triggering one bomb and watching all seven hex tiles clear in a single chain felt satisfying. The level-by-level tutorial that introduces one new rule at a time (bridge, etc.) kept me moving without ever feeling lost. If you add more levels, I'd love to see puzzles that require planning the swipe path more carefully, since level 1 solved itself almost too easily.

Developer

thanks! Yes, unfortunately I didn't have time to work more on the interesting part (that's what everyone says! 😄). At advanced levels I would have introduced other mechanics, e.g. obstacles that interrupt the explosions.

Submitted(+1)

At first, I got stuck on level 2 until I accidentally realized that you can merge more than just the red ones. Since the tutorial only used the red ones as an example, this was a little unexpected.
But after that, I managed to complete all 10 levels!
Also, the bottom-right corner and the horizontal line in the middle of the detonation button are not active.

Developer

Thanks! Yes, I also noticed that in some places you can't click, but I didn't understand the specific areas! You're not the first one to get stuck on 2, so yes, I have to review it

Submitted

I think what you were going for with this game comes across well. Unfortunately, out of the 10 levels, I got stuck on Level 2 because it was too difficult for me, so I couldn't make it any further. Loosening the clear conditions a bit might help players experience more of what makes this game great.

Developer(+1)

you're not the first one annoyed by level 2, clearly I need to explain better, with another level first or better wording

Submitted(+1)

The graphics and the idea are great

Developer(+1)

though the tile graphics are actually placeholders, and I hate them 😤! I finished redrawing everything by hand and had them ready at 12:12