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(4 edits) (+1)

(Note: I have no idea why the 2nd paragraph's spoiler marked and I can't figure out how to remove it.)

I have to say that I quite enjoyed playing the game, the description certainly does not lie when it says that its simple but still quite addictive. In particular I think the way all of the systems scale around the score multiplier is what really makes the game capable of nailing its own feel and adding some complexity all without having to implement extra inputs/player mechanics. 

I will note that ig I'm the next IGM reviewer because I was way too skill issue to unlock anything beyond the first entry (mainly because I couldn't get anywhere near that score). But what I saw in the first entry itself is pretty darn interesting. This is definitely a work worth being proud of.

On the game's story (spoiler)

In terms of the game's story I will note that I haven't exactly had the same experiences on the subject, but this is not to criticize the game's story at all. In fact, I think the game's high pressure atmosphere perfectly matches the intense feelings found in entry.

Thank you so much for your comment, I'm very glad you had fun!

It is a pity that you could only get to the first piece of story. It was very tough to balance around how quickly different players might improve... in some cases, I worried that the final goal being 50k was too easy!

The way the story progresses is too intertwined with the gameplay that I'd want to change how it works here, but the risk of not all players being able to see large portions of the story is definitely something to keep in mind for future projects, so I very much appreciate your perspective here c: