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(1 edit) (+1)

Sorry for the delay in posting this review!  I'm behind in posting these, so I'll keep the text portion short.  I really like that enemies actually attack the player rather than simply (and especially not additionally) do touch damage.  The core gameplay mechanics are good, but the player choices in gameplay and progression path seem limited.  I would recommend researching how other games in the Bullet Heaven genre do progression and player choices (such as Death Must Die and Deep Rock Galactic: Survivors).

The VOD for the review is linked below, and will be available for 60 days  from the day of broadcast (as a note, the game was only muted in the VOD specifically to prevent any DMCA issues):
https://www.twitch.tv/videos/2887760711?t=0h10m34s

(1 edit)

Hi Oden...thanks for the feedback.
Yeah I always prefer enemies doing an attack action rather than just damage on contact. And once I add more enemy types and bosses and proper 3d models for them, they'll have better animations.
The progression is limited specifically for this event version. I have more upgrades and power ups planned for the final release version but I'll be adding a few more for the final demo version too. Also will be adding more content and map designs (specifically for the obstacles). But I'll surely look into the games you suggested and also other roguelike and bullet-heaven games.
Also, I added a feature to pause the game and sound when it is not active. ;)

I hope you'll try out the demo version when it is out. It'll have OST by then. :)
Thanks again for trying out our game and for your suggestions. Cheers!