It's my work, though. I even made a post about it:
https://www.patreon.com/AscensionSimulation/posts/goddess-maker-170116464
Viewing post in OutGrow - a Giantess and expansion game comments
yes. I am aware of underlying mechanic lifting for gameplay mechanics, but there is a break as I'm confident you're writing is better edited/polished, though it's been awhile since I've read or paid attention to it.
my point is if you just plug something into AI it'll be terrible. But if you do the work creating then use it as a tool it actually has ability. But people who don't work with those programs don't understand how intensive good use becomes.
yeah, I don't get this part. if you are using this to advertise your game,
and fill time between releases, you do the writing/ programing noname does the graphics.
unless making the visuals is the most time intensive part of goddess maker (it doesn't look like it) won't they just release on the same (slower) schedule?
due to splitting your time now writing for both and dealing with the comments/advertising here.
For future releases I am developing the game myself, Ascencion Simulation of course has provided tips and help, along with a good portion of the code, mainly the base still being fully his, though the work he has decided to do has been on this version since its the public one that reflects on his project.