could you have it so it shows you the right potion to give someone after you discovered its use?
or at least have them still say what the problem is seeing the usual please on someone I never sold anything to is very unhelpfull.
y0man
Recent community posts
I want to like this, but I can't. again great concept but the jankest and obtuse execution makes me never want to play the game again halfway through the level every level from 7 onward
example you need to go to the Sluice to stop the water rising, there's nothing on the map called a Sluice there's 3 stilt houses a smoke house and net loft and a bosses house (you can't enter)
so I've spent 5 turns getting more and more pissed off looking for something that doesn't exist the whole game is like this, getting worse the farther you get into it.
concept is cool balance is shit.
the macro versions of mocha, sir biscuit, and especially hazel are strictly worse.
for any of them the giant form's accuracy loss is never worth the stats
normal sword swing "only a 2% chance I could dodge something like that" a 90 foot tall wall of muscle throwing itself at you "there's a 30-50% chance I could dodge that easy".
and all that hp goes fast when a ghost writer pulls a bugs bunny routine and dodges 4 75% hits in a row doing 16 damage 20-50% of you max health each miss.
you clearly enjoy the big so why is the macro version the worst path, on hazel's other path heart piercer literally 2 taps the final boss.
1 research "a stronger serum"
2 make and use a super serum
3 wait till maeve (the tailor) comes to you asking for a not height serum
4 research "more output"
5 research "a bust serum"
6 make one from the same place as the super serum
7 use on either yourself or your partner a max of 5 times for each of them to get a new cg (no Permanent changes)
yeah, I don't get this part. if you are using this to advertise your game,
and fill time between releases, you do the writing/ programing noname does the graphics.
unless making the visuals is the most time intensive part of goddess maker (it doesn't look like it) won't they just release on the same (slower) schedule?
due to splitting your time now writing for both and dealing with the comments/advertising here.
pretty good, a fun couple hours. only criticism is it's too finicky adding cards to the gallery.
you needing to play all of them (seeing them on the Opponent’s side does not count and card like werewolf need to be tripled and then trigger the evolve (again) to get the image.
it's an 8/10 that I would be interested in if you decided to continue.
in the 0.5.100 version if you pause time in the bottom right hand corner and then click on a crew member and replay a memory when it's done you come back still paused and you can't un pause the time, buttons in the bottom right hand corner don't do anything and the only way to get time to resume is by refreshing and loading the last save.
clicking the crew menu and clicking the bio button from there is fine, it's if you pause then click on the moving character circle and go to the bio from there that it gets stuck.
can you remove characters from the draw pool if you get enough shards to max them out, and have the 3 resonance you get per shard as an overflow safety.
unless you plan on adding micro transactions there's no reason to have the option to only need shards for one legendary character and get nothing or 1 shard and 9 misses on a 10 draw.
a neat idea the only unfun part so far is that you will always be smaller than the opponent rendering size based characters like zara guler useless.
it's 600 per 100cm the 2nd boss starts at 12M to even draw that's 6,600 Resonance per girl.
I assume you don't intent to farm 10,000s before the second story mission.
you might want to announce that it's a gacha as nothing indicates that.
you also might want to have more than 10 signals for 180 as it seems like you could get 1000s fairly quickly.
a damage preview would be nice or something that lets you know if you have enough of a height advantage for stomp to be better than impact strike for example.
thank you for looking in to it. I'm just confused. maybe it's because I'm not a programmer I just don't know why this
Height Comparison - Comparing Heights Visually With Chart a real time height adjusting chart with a section to download custom models here could run just fine in browser and adding some event tables makes it not work.
I'm not trying to be mean or difficult, I'm genuinely curious.
so after a year they come back and
1you can't see what the skills on the bottom of the tree do as the description box is in the top left.
2 none of the skills tell you what they scale with (you need to read the patch notes) and the descriptions are vague anyway.
3 Freia's first skill can only go to 1/3 and would not let me put any more points into it and rest to 0/3 every level up.
4 Freia's second skill on the right side NAN'd as soon as I put 1 point in it and could go to 4/3.
5 and twice in the skill tree and once in the new story section everything locked up and I had to refresh to be able to click on anything.
please un vibe code your game.