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y0man

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A member registered Jul 30, 2020

Recent community posts

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could you have it so it shows you the right potion to give someone after you discovered its use?

or at least have them still say what the problem is seeing the usual please on someone I never sold anything to is very unhelpfull.

yeah I had that happen as well, look and your minimap for red squares,

also while the lootable trees in the first few chapters show up on the mini map none of the things you can loot in later chapters show up so don't rely on it too much.

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I want to like this, but I can't.    again great concept but the jankest and obtuse execution   makes me never want to play the game again halfway through the level every level from 7 onward

example  you need to go to the Sluice to stop the water rising, there's nothing on the map called a  Sluice there's  3 stilt houses a smoke house and net loft  and a bosses house (you can't enter) 

so I've spent 5 turns getting more and more pissed off looking for something that doesn't exist  the whole game is like this, getting worse the farther you get into it.

concept is cool balance is shit.

the macro versions of mocha, sir biscuit, and especially hazel are strictly worse.

for any of them the giant form's accuracy loss is never worth the stats

normal sword swing "only a 2% chance I could dodge something like that" a 90 foot tall wall of muscle throwing itself at you "there's a 30-50% chance I could dodge that easy".

and all that hp goes fast when a ghost writer pulls a bugs bunny routine and dodges 4  75% hits in a row doing 16 damage 20-50% of you max health each miss.

you clearly enjoy the big so why is the macro version the worst path, on hazel's other path heart piercer literally 2 taps the final boss.

would a play in browser version be possible?

would a play in browser version be possible?

(your left) yellow is attack (your right) red is health

the same as every game that does an attack health split since the og magic the gathering 

thank you for looking into it.

would a play in browser version be possible?

you don't want to make finding all the changes too labyrinthine, the colored text choices in a shelf a jar and a sofa helped to keep track without some kind of route tracker.

1 research "a stronger serum"

2 make and use a super serum

3 wait till maeve (the tailor) comes to you asking for a not height serum

4 research "more output"

5 research "a bust serum"

6 make one from the same place as the super serum 

7 use on either yourself or your partner a max of 5 times for each of them to get a new cg (no Permanent changes)  

please have something that tells you, you can hold down E to rapid gather.

thank you. I've done all that before just never in that order.

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I've found every other achievement (currently) in the game and got to day 200 3 times.  any idea how to get the "find a lonely ring in the middle of the desert"?

yeah, I don't get this part.  if you are using this to advertise your game,

and fill time between releases, you do the writing/ programing  noname does the graphics.

unless making the visuals is the most time intensive part of goddess maker (it doesn't look like it)  won't they just release on the same (slower) schedule?

due to splitting your time now writing for both and dealing with the comments/advertising here.

pretty good, a fun couple hours. only criticism is it's too finicky adding cards to the gallery.

you needing to play all of them (seeing them on the Opponent’s side does not count     and card like werewolf need to be tripled and then trigger the evolve (again) to get the image.

it's an 8/10  that I would be interested in if you decided to continue.

this has to be in the top 5 highest effort incrementals I've seen.

smooth game play and all the little touches how cool the upgrade tree looks, the humor and even the setting menu.  looking forward to this one.

only thing is with fog of war off I think you skipped form 10  

would a play in browser version of the demo be possible?

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you have to make 4 more (in the time limit) after you accept the task.

glad you're back

BUNKER X² community » Bugs · Created a new topic game freeze

in the 0.5.100 version if you pause time in the bottom right hand  corner  and then click on a crew member and replay a memory when it's done you come back still paused and you can't un pause the time, buttons in the bottom right hand corner don't do anything and the only way to get time to resume is by refreshing and loading the last save.

clicking the crew menu and clicking the bio button from there is fine, it's if you pause then click on the moving  character circle and go to the bio from there that it gets stuck.

BUNKER X² community » Bugs · Created a new topic slot machine

in the 0.5.100 version if your last spin is the only one to win it counts as a loss.

the first 4 spins gave me nothing but the last one, left to right was the 3 yellow line cherry cherry but got nothing.

understandable, thank you for the fast responce.

would a play in browser version be possible?

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can you remove characters from the draw pool if you get enough shards to max them out, and have the 3 resonance you get per shard as an overflow safety.

unless you plan on adding micro transactions there's no reason to have the option to only need shards for one legendary  character and get nothing or 1 shard and 9 misses on a 10 draw.

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that would just make bosses even more of a wall, they would get the stat buff as well.

a neat idea the only unfun part so far is that you will always be smaller than the opponent rendering size based characters like  zara guler useless.

it's 600 per 100cm  the 2nd boss starts at 12M  to even draw that's 6,600 Resonance per girl.

I assume you don't intent to farm 10,000s before the second story mission. 

you might want to announce that it's a gacha as nothing indicates that.

you also might want to have more than 10 signals for 180 as it seems like you could get 1000s fairly quickly.

a damage preview would be nice or something that lets you know if you have enough of a height advantage for stomp to be better than impact strike for example. 

interesting idea but as it exists way too much grind 

I think people are dogging on the writing too much, acting like a handful of awkward   translations renders the whole thing unintelligible.

would a play in browser version be possible?

would a play in browser version be possible?

would a play in browser version be possible?

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have you changed it so you don't game over from growing yet?

being punished for engaging with the main draw of the game was so legendarily stupid even Ginas Gym rightfully took a shot at you.

thank you for looking in to it. I'm just confused. maybe it's because I'm not a programmer I just don't know why this

 Height Comparison - Comparing Heights Visually With Chart a real time height adjusting chart   with a section to download custom models  here could run just fine in browser and  adding some event tables makes it not work.

I'm not trying to be mean or difficult, I'm genuinely curious. 

well that's a bug, just like it's still not possible to lose the rematch as the boost from the day before puts you at 198cm hopefully it will get fixed in time

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just don't make one. you can research it just don't brew a canister.

so after a year they come back and

1you can't see what the skills on the bottom of the tree do as the description box is in the top left.

2 none of the skills tell you what they scale with (you need to read the patch notes) and the descriptions are vague anyway.

3 Freia's first skill can only go to 1/3 and would not let me put any more points into it and rest to 0/3 every level up.

4  Freia's  second skill on the right side  NAN'd as soon as I put 1 point in it and could go to 4/3.

5 and twice in the skill tree and once in the new story section everything locked up and I had to refresh to be able to click on anything.

please un vibe code your game.

thanks

would a play in browser version be possible?