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yeah, I don't get this part.  if you are using this to advertise your game,

and fill time between releases, you do the writing/ programing  noname does the graphics.

unless making the visuals is the most time intensive part of goddess maker (it doesn't look like it)  won't they just release on the same (slower) schedule?

due to splitting your time now writing for both and dealing with the comments/advertising here.

For future releases I am developing the game myself, Ascencion Simulation of course has provided tips and help, along with a good portion of the code, mainly the base still being fully his, though the work he has decided to do has been on this version since its the public one that reflects on his project.

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I care for quality games, so I'm performing primarily a supervising role, so in time the experience is better.

I never intended for OutGrow so it is a distraction, but it's not a big impediment on Goddess EX's current development.