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Played the first few walls of this. Having the first wall wait while I worked out the controls was a smart touch. I bent the wire the wrong way, the wrong segment turned red with an arrow pointing at the key that undoes it, and I understood the undo rule without reading anything.

Clearing a wall, watching it shatter and seeing the streak tick up to x1.25 feels great.

One small thing: the NEXT preview in the top corner was easy to miss at first, because my eyes were on the centre of the tunnel. A brief highlight on it during the first wall might help new players notice it.

Nice work on this one.

Thank you very much for the feedback!

Yeah, during development I often had the same problem – I was so focused on the wire myself that I missed a lot of the information on screen, haha.

I'll probably rework the preview entirely anyway, because it doesn't work correctly yet when you take one of the special paths. A short highlight during the first wall is a great idea – I'll keep it in mind for that.

Great, Thanks