Played the current browser build in desktop Chrome: the floor 1 slime fight through to the card reward, then stopped at the floor 2 choice for time. So this is a first-fight read, not a full run.
1. Would I keep playing? I stopped for time, not because anything put me off. The first fight was over in two turns and the card reward gave an immediate reason to take the next floor.
2. What confused me?
- I finished the fight on 84/85 HP, but the floor 2 screen showed 85/85. If there is a small heal between floors, a line saying so would help. If there is not, that may be a display bug.
- On turn two the slime's intent changed from an attack of 7 to "Weak 1". How to Play explains the debuff icon, but not what Weak actually does, so I did not know whether it mattered for my turn.
3. What was fun? The intent number made blocking a real decision: one Defend for 6 against an attack of 7, and the log line confirming the slime hit me for 1 showed the maths was honest. Then drawing Heavy Blow for 15 into a slime on exactly 15 HP was a satisfying finish. The reward choice (Piercing Hit, Guard, Double Strike) felt like three genuinely different directions.
You mentioned returning the favour. If you have five minutes, my game is Closest Call, a dice betting game. It is on my profile and a few threads down this board, and I would value a blunt first impression.

