Hi! I'm developing MOCKED, a poker roguelite where poker hands are used as attacks and enemies you fail to kill stay on the bench between hands.

I've spent the last week rebuilding a lot of the first-time-player experience after getting feedback that the underlying systems were interesting, but sometimes difficult to read.
I now have a short browser version that contains the tutorial + first phase, so it can be tested without downloading anything.
I'm specifically looking for feedback on:
- At what point did the basic combat make sense?
- Was there anything the tutorial explained too early or too late?
- Did you understand what Diamonds, Hearts, Spades and Clubs were doing?
- Did any animation/effect make it harder to understand what happened?
- Was there a moment where you started seeing a possible strategy/build?
Play in browser: https://canoliogames.itch.io/mocked
Even 10–15 minutes of first-time-player feedback would be really useful.
I'll also try to play and leave feedback on some other projects here :^)