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Content Warnings
body horror elements, references to drug and alcohol use, non-explicit sexual harrassment, small number of flashing lights
Log Line
A night out after the end of the world.
Team Credits & Cast
criticalspell, dokkaebiryu, alisyons
Work Start Date
September 2nd
Which engines and/or plugins did you use? (NaniNovel, Light.VN, etc.)
Renpy
University League Participant
No
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Comments
"Everyone keeps dancing."
This was a good reminder why I don't go clubbing anymore. I hated those "Lovers" so much, so pushy.
Loved the music and world building. And oh my, those character designs were great. The whole aesthetic of this game worked really great.
The whole team did an amazing job.
Incredibly intriguing worldbuilding, and really strong writing to carry it through! The limited color scheme of the graphics also works incredibly well, especially for conveying a weird dark psychologically-tenuous apocalypse disco - great job! The character sprites in particular feel really dynamic and have such a strong sense of character - something which can be hard to pull off with so many masks in the designs! A really solid project all around - congrats to the whole team.
The world that has been built here is incredible, every single word was perfectly placed to give a sense of the oppressive nature of a crowd mentality. The struggle against what seemed inevitable, what I'm being told now is a bad ending, even if it was essentially how I would have reacted to the situation. The feeling was similar to my own experiences as a young adult trying to fit in, I don't know if that was intentional, but I think everyone should play this at least once.
The visuals on this game were really stunning! Fantastic colour combo, the backgrounds were really cool and I really loved the character art. Really awesome style. The phone was really cool. The game was great at giving a sense of growing anxiety and discomfort, and I liked both endings depending on your final choice at the end. Great work team!!
Thanks so much for playing and for your kind words! We wanted to create something anxiety-inducing, so I'm really glad it came through!
Bravo the world is well-crafted and offers plenty of choices. The blend of pixel art and hand-drawn character aesthetics works really well.
Thank you for enjoying our game! We're hoping to work on expanding the world outwards from Zoomorphism (not necessarily in terms of a sequel), so please stay tuned!
i like the backgrounds and the character design.
the music really fits the rave environment too
Thank you for your kind words! All of the backgrounds are constructed from pictures that I took of different environments in the city that I live in, and they were a lot of fun to work on :)
I can confidently say this has my favorite art style out of all the games I’ve seen in Spooktober so far! It’s completely my taste. I love everything about it, from the cards to the character designs.
If I had to point out one thing that could use a little improvement, it would probably be the UI. I think just refining the font and dialogue box a bit would make everything fit the overall art style even better.
Thank you so much!! There are so many amazingly beautiful games submitted to this jam so this comment means a lot!! And thank you for the feedback also 🙌
I loved the dialogue, and the time-check feature on the phone was interesting. I enjoyed the consistency of the theme within the story. I thought it was presented wonderfully with strong aesthetic quality and cohesion. I played through both endings (so far?), and it took me about an hour.
PS: I love how the Death Tarot card looked so much..
Thank you so much!!
I wish for all the art that you got that you did more work with visual story telling. but your inspirations are very clear and you wear them well, I really liked your designs, the characters are really unique.
Thank you so much! Do you have any leads for us on how to improve in that department?