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B2SBD

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A member registered Oct 26, 2024 · View creator page →

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I turned the evil carnivorous monster into a vegan and she still developed a crush on me. yup, they hard now. by they, let's just say... haha, my peanits.

Esta wea es increíble. Iba a preguntar por qué no tenía versión en inglés, pero después de jugarlo me quedó súper claro por qué no la tiene. Es un juego muy chistoso y está llenísimo de modismos que no había escuchado en mi vida, porque vivo en un pasillo al fondo de Sudamérica.

Yo encuentro que este jueguito tenía mucho más potencial de llegar a más gente si tan solo hubiera tenido una versión pa los gringos, pero el producto final es una risa.

¡Mil felicidades por el juego!

Fun little game, I love the intractability, easy to understand.
my only complaint is that I could not finish the game, I was thorough interacted with all of the elements in the house but apparently I did not have enough evidence to convince the ghost.
outside of that good work!

Oh! we were wondering if you had a submission this year, you're actually the reason why we decided to participate on this jam this year, you're a huge inspiration.
It's really interesting to compare this game with last year's, HUGE improvement with the entire art in this game, it's lunacy how much there is to it but I think I prefer last year's story better it felt more focused while still being quirky and I felt like it had less rushed endings.
but oh my god, the amount of work in art, I can't underestimate how much there is to this game, it's practically a full blown cartoon at this point just absolutely breath taking work, I honestly would pay for this!!

THIS IS THE BEST THING I'VE LAID EYES UPON FUCKKK, WHY DIDN'T I THINK OF THIS!? I BROUGHT GREAT SHAME TO MY ANCESTORS. I'VE SEEN THE FACE OF GOD. HOW CAN ONE EVEN COMPARE!! NOTHING'S THE SAME ANYMORE, THE WALLS AREN'T THE SAME, THEY'RE IN THE WALLS. IN MY GODDAMN ICONIC WALLS. FUCK!! THEY'RE SO ICONIC AND NOW THEY'RE FUCKED, THEY'RE MY FUCKED UP ICONIC WALLS.

I enjoyed this game, I wish it had volume settings and a rollback feature to go back on some of the pages of the book.
fantastic work!

It's okay man, my goal was just to share my thoughts and I'm glad I could be of help! but you don't need beat yourself up about it, a lot of people liked it, I did so too and I wanted to make that abundantly clear, so there's nothing to be sorry about. 
I believe in this project, so keep it up!

The dialogue on this game felt very realistic and the game was very immersive, I feel like I actually know this people in real life as well. the only nitpick I have is that I don't really feel like the choice I was given had much of a bearing in the story, but you hit exactly what you were aiming for! I wouldn't be to hung on the lack of choice given that the story you wanted to be told didn't need it.
good game, well done!

Thanks for sharing this, there’s a lot here that I enjoyed and a lot I’m curious about! I’ll be honest that I had a harder time connecting with Angel than most people probably will, so take this as one player’s perspective.

part of what drew me to play was the preview image in the page where Angel has a realistic eye overlaid on his face, and I was looking forward to seeing that in the game, so I was a little disappointed not to find it. I also found myself wanting to understand the cult better, it’s said to have people of influence in it so I kept wondering if that was the case why would it recruit through job posters, was angel being honest with the protagonist about what they do? I couldn’t quite tell if I should be worried about the cult or not, and I’d love to know more about it.

The moment where Angel gets shy about being called cute caught me off guard, too. Up to then I was reading his attention as unsettling, phrases like “my Star” and “start afresh” sound like the typical setup of grooming tactics employed by cults, so the sudden tone shift left me a bit confused about how I was supposed to feel about him, in the end I could not find it endearing as I had him pegged for a suspicious potentially bad person. I know that Day 2 had a flirt option, so maybe my choices led me down a path where that felt more abrupt than intended?

I’m very curious about the stalker plot and the cliffhanger, and the break-in scene was a standout for me. I would love to see what happens next, and I hope you keep working on this. Congratulations on finishing a jam entry!

hmmm when I tried to check on the options I was met with a delicious picture of a Norwegian xmas dinner, which made me hungry. 
I couldn't play the game, due to how hungry I was.
I am currently starving, because of that picture, I am malnutritioned, feeble and weak.

You killed me, I am dying.
help.

I feel like this game could've benefitted from giving the protagonist more character, or straight up making them their own named character? they had a lot going on that I wish I could've learned more, like it's repeatedly said that the protagonist is "weird" by Whitney but I don't really understand what makes me weird? outside of my interest in ghosts, I can't really put myself in the shoes of the protagonist, it was quite jarring for me since personally I feel I'm very different from them.

On that topic, I also would've enjoyed to see the alternative paths where you don't seek out a romantic relationship with ben or stick to Whitney to be more fleshed out, or at least elaborated more, especially the endings involving keeping the friendship and to explore how toxic it really is.

But that being said, I understand that this game's forte is the romance and it does it well, everything about going down this route is perfect, I spent 2 straight hours on this game and I never got bored, the voice actors did great work bringing the characters to life and the music really did set the mood. Fantastic work

The writing could've used more of a human touch, since it's to formulaic, the characters are just their trope and they hardly talk about anything else, which is disappointing. I really like the concept of this game and I was invested in getting to know these characters it made me sad to see that they didn't really break out of those shells, except for maybe carrie, that started just as the ghost possessing a doll and then became more of a nihilist ancient ghost

I spent roughly 2 hours or so playing this game and going through a full playthrough on call and we had fun, congrats on a game well made! 

Thanks a lot for the comment! as the lead programmer I really appreciate that you took the time to explain your gripes with it on multiple playthroughs, it wasn't very often the case that our play testers or even our own devs would replay the game enough to see the cracks you've identified.

my math more or less landed that it would take 4-ish playthroughs to go through all the dialogue combinations and past that point I'd imagine that the last 2 playthroughs to see the leftover endings would get annoying but i'd take it as a compliment considering that I didn't really imagine anyone replaying the game more than 2 times (and the experience was tailored around that)

we'll most likely check out the possibility of a fully fledged save feature if we ever revisit the game, but it's really nice to hear that you've had fun! our VA's did an incredible job and everyone had a lot of fun! we're glad we can share that experience with you through our game

My biggest gripe with this game is that I wish it had more time to allow the player to get to know the characters and piece together evidence, also without spoiling the game to much I feel like the design of the culprit is kind of too in the nose? they looked suspicious from the get go.
But I'll say, it did really make me think, for a second I was convinced none of them were actually vampires. I feel like the game was very well scoped, easy to get into, straight to the action and a fun mystery. solid entry!

I had a really pleasant time with this game. It's easy to forget this was made in Ren'Py, because the game feels far more ambitious than the engine usually suggests.

It's clear a lot of care and craft went into this. Thank you for making it and sharing it. I'll be watching for whatever you make next.

very concise, I appreciate the comedy, I think it was funny, I love the art style. I do wish there was more content given the amount of time but I appreciate what you shared here.

I don't think this was the intention, but the game as a whole, is really funny. I also wanted to say for a renpy game of this type the emoting with the blinking and the moving mouths and all that extra work was surprising and very much welcomed! 

genius game.

Hey! I skimmed through your game, and I google translated some of it, given that I don't speak Vietnamese. it was to much of a burden to try to translate the entire game this way, but from the little I understood and the cutscenes I got to see it seemed like a very fun experience and a well executed horror story.

Unfortunately I wish I could say more or rate the game but without being able to understand Vietnamese I can't really do so. I wish your team lot's of luck with the English translation work!

This was an interesting experience

When playing this game I went through what I thought was all branches but I was left curious about the whole glitch/migraine/dream subplot of the game that apparently had no clear pay off. So I decided to look through the files where I realized you were using persistent variables to keep progress across runs to unlock a secret ending. I'm very glad I found it, it was really cool to feel like I had found something unique and helped immensely with making this game feel like a complete experience.

But I worry that this element of this game will go unseen. Since the secret choice only appears after you think you've seen everything, many players will probably miss it. Even a small hint after a bad ending would help more people reach the conclusion of your game

overall I'd say there's a lot of creativity here, and I'd gladly play more from this team

I am romantically attracted to this game and fish, I love fish. 
One of my co-devs works with clay and he is forcing me to tell you that we should collaborate or something, he really wants to get in contact with you, and I think he's going to use scissors to cut my fingers. just like this game, he does that to me. this is true. i am a prisoner of my own body, god help me.

I wish there was more deviation in the character art, I was really gripped with the premise at the start but I feel like it got side tracked and you didn't have enough time to explore that direction. that being said I played all of it and I can say it was a light read and a smooth experience which I appreciate.

I liked matt he was funny, I wish there was more to it and I had fun. I did go back to try the different choices and I think it's unfortunate that none of the choice in the game really lead to new paths but I understand this being a compromise for releasing a visual novel for a game jam. It's particularly impressive that this was done in godot too, since it doesn't come with all the handy visual novel features of ren'py. over all I would say it was a pretty solid effort and I'll most likely keep tabs on it when updates release (if they do)

I wish for all the art that you got that you did more work with visual story telling. but your inspirations are very clear and you wear them well, I really liked your designs, the characters are really unique.

The flow is a little jarring, and I'd like a if the characters had more forward presenting personalities. However I really liked your art!

my discord username is "superbattledroidposting" contact email "b2superbattledroiddaily@gmail.com" reach out whenever you like! September seems to be a pretty dry month for Jams so hopefully we find some eye catching jams to participate in the coming months

Definitely a funny game

You garnered favor with the gnostocks devs after your insightful scribing. We shall vouch for you in court, just enough to only get banished no big deal. We stayed up unreasonably late trying to decipher how the favor system worked when it turns out...We are just dumb. I love the art, and the amount of detail you put into your story was impressive!

Pretty addicting game for how simple it was!

Im not sure how this suits the theme very well, seems like it needs a bit more thought.

The level of polish is very impressive, Good work!

DATING UPDATE WOOOO!!!

Amazingly compelling concept. I would pay for this

This is shockingly fun and disgusting I love it.

Amazing artstyle and chaotic approach, I admit it gets mildly stressful with everything considered but amazing submission nonetheless

AMAZING artstyle. I can tell you were strapped for time, we have ALL been there. your artstyle BLEW me away and I would love to work with you on our team if you EVER want to do something like this again! Its CRIMINAL Im the first comment

Little bit cryptic when they ask me to put a swamp in a cup, but as a fellow potion brewing submission I must respect

I successfully figured out how to stabilize potions. The process of figuring it out was the game itself. We also made a convoluted potion craft game. I was born for this.

Very simple and very fun to eyeball weights

Have you tried the medicine drug? 17 more rounds of placebo.