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Witch Traveler's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art/Graphics | #16 | 4.349 | 4.349 |
| Originality | #21 | 4.047 | 4.047 |
| Overall | #25 | 3.800 | 3.800 |
| Theme | #61 | 3.837 | 3.837 |
| Audio | #70 | 3.326 | 3.326 |
| Fun/Gameplay | #74 | 3.442 | 3.442 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
I used Aseprite for the game's pixel art and ClipStudio for the main art.
Did your team create most of/all the audio yourselves?
I used sounds from royalty-free sites and modified them in Audacity; the music was composed in FL Studio using SoundFonts from *Zelda: Ocarina of Time*—these were my first compositions.
How did you incorporate the theme "UNSTABLE"?
The food boxes fall off because you are on top of a giant animal that is running, and your goal is to deliver food to other people who are also riding giant animals, though riding giant creatures strikes me as somewhat unstable.
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Comments
I loved the art! very cute idea and game, but was weird to play since I don't have a mouse couldn't figure it out that well! I think someone else mentioned that. overall great entry !
Thank you very much for the feedback; I'll take it into account for future games.
High marks. Chaotic is on point. I picked up my gamepad hoping it would support that, because the keyboard WASD takes a lot of effort to then throw in the Spacebar and right click and left click. Gamepad support would be cool. This definitely should have a post-jam update, as it was very fun. Can't say I'm super good at it - especially for those dudes that need two cooked food items. When the boss showed up I was like WHAT!? I didn't get to buy any skins because my score kept resetting to 0. I don't know if I missed any checkpoints or if there was an opportunity to purchase the skins somewhere in between or what. I didn't beat the (first?) boss. I tried. Several times. lol GREAT job.
Thank you so much for the kind words; it’s really encouraging for me as a developer. Points are only tallied once the run ends, a few seconds after defeating the boss, but you can also press ESC, go to the menu, and select "Infinity Mode." That way, you can play as long as you like, and your points will be recorded without needing to finish the run. Unfortunately, not everything was fully fleshed out in the initial game design, but depending on the general feedback, I might well update the game.
Hopefully adding gamepad support won't be too difficult. Also one thing is maybe the fire could have a build-up so that it doesn't damage the player right away if they escape it quickly or put it out quickly, as that was my gotcha a lot of the time.
It took me a round to get the hang of it, but ended up getting to the boss on my next run!! I loved how much it help me on my toes. I had a lot of fun and the music and art design really complemented the gameplay. Thank you for sharing :D
Thanks a lot for the feedback! I'm really happy when people mention reaching the boss, it's one of the game's highlights.
Art looks so cool, gameplay is tough yo, feels impossible, probably a skill issue but it's a fun time nonetheless
Thanks for the feedback; maybe I'll make my next game less chaotic xd
Amazing artstyle and chaotic approach, I admit it gets mildly stressful with everything considered but amazing submission nonetheless
Thank you very much for the feedback.
Very cool game and I love the art style! It was so hard to balance everything though. I’d say it was very UNSTABLE! :P Nice work!
You got the gist of it xd, thank you so much for the feedback.
Riding a bison to throw food to witches is amazingly creative! Really enjoyed the fast-paced arcade style and the high-score challenge. Fantastic jam entry! (Rated)
Thank you very much for the kind words and feedback; it really motivates me.
¡I love this game! It's super fun, and the fact that you deliver food to others while riding an animal is very original.
Thank you very much for the feedback.
So cool!! I love the style and i love that you can change the character skin ~
I'm so happy someone mentioned the skins session; it was something I was really proud to create. Even though the characters aren't recognizable, they hold emotional weight for me, except for the watermelon; we don't talk about the watermelon skin.
So cool!! I love the style and i love that you can change the character skin ~
This was a cool take on the theme! The visuals were great! The gameplay itself was a bit difficult. Mainly needing to cook stuff, especially since most cooked items required got paired with another cooked item. The controls were pretty discombobulating as well. Got kinda use to it by the end but that took so much mental effort couldn't really focus on the other aspects of the game.
I completely understand the point about information overload; when the theme "unstable" came up, I couldn't think of anything but chaos. But it’s a valid criticism, one that kept nagging at me while I was playing. There were moments during development when I was so exhausted that I couldn't manage throwing items, tending the kitchen, and carrying boxes all at once; I really should have paced things better.
Thanks a lot for the feedback.
Cara ficou incrivel o jogo, demorei um pouco para pegar a manha no começo mas consegui ir até que bem, pixel arte ficou muito bonita, tem potencial de transformar esse projeto em um multiplayer.
Fazer tipo um multiplayer que mistura o estilo de jogo do Overcooked, e colocar um sistema de combate estilo Castle Crashers, ficou otimo o jogo.
(vi que é brasileiro por conta do comentario na pagina do ichigo rush.)
valeu pelo feedback irmão, como esse é o meu segundo jogo feito, eu ainda não sei bem como estender para algo além, fico com receio de colocar dedicação no projeto e ele não ser tão comercial para que eu expanda etc
entendi, bom que pelo menos no final da jam da para ver a avaliação do pessoal e ter uma noção se vale apena investir mais no projeto dependendo da avaliação geral.
Oof, I had a lot of fun playing this! You handled the Jam theme in such a creative way, and it's implemented and balanced so well. I love it!
Thank you very much for the feedback; I'm glad you liked it.