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How did you use AI?
- Claude Code agent crew. I provided the jam theme, story concept, restriction, initial scoping and context engineering. Designed for a quick play-through with opportunity to scale to additional levels and secrets. My AI orchestrator planned and dispatched specialist agents, and the levels were redesigned at the same time by four agents, each in its own worktree copy of the project. Iterated with agents for gameplay improvements and bugfixes.
- The art: made by AI-written scripts, not an image model.
- The audio: ElevenLabs for the narration voice, about 120 sound effects and meows, ambience and music.
- AI Testing:
- automated playtesting, including the "human timing" jump sweeps, the soft-lock and progression detectors, and 3,000+ checks per test pass
- real-GPU browser tests that measure the actual audio output
- AI debugging that found real Godot engine bugs
List of Team Members (name or pseudonyms)
Solo, with Claude Code agent crew. Human playtest by Gavin :)
How does your game fit the restriction?
- every input is movement - abilities come from stepping on pads - attacks are movement: stomp, the shockwave, dash, ground pound by jumping and moving down with force - Continue and Start Over are chosen by sitting on pads - the map is walked, with Up or Jump to enter - there's no camera control, and no menu or debug keys
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Comments
I think this has a lot going for it- great great visuals, love the cat. Love the environment. Fun.
I think there is some weakness in the performance of the platformer, like I didn't understand how I survived so many hits/or died so easily sometimes. And sometimes the VO's were cut off so abruptly in the middle of what seemed like important information because I was running.
Uff, I totally loved it! The animations were a masterclass. Besides being a super fun and polished platformer, I really enjoyed it!
Great platformer, a proper one!
Really liked the death animation too. I even tried double jumping through the ceiling, hoping to find a Super Mario style secret level :D
The game came together so well, although there were a few parts it was hard to understand what the desired action was. Especially when needing to jump into the nanites. But overall great playthrough:
This was really neat! Only problem is that the game was stuttering and lagging a lot for me, especially in the rainy parts. I don't have the best PC around but it's not a potato. Very cool that you set up multiple agents to work on this, great job!
I wasn't expecting such a large open scene! It was well made and I liked the running animation for the cat. Overall the assets were great and music too.
absolutely love it! At first I didn't really know what was going on and I figured it would be just the warehouse, but then all the levels! Damn :D
Really nice, and well done on the platforming