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Thanks for the feedback! :) If it's not too much trouble, could you tell me whether the problems were only with the more complex monsters, or with the simple ones too? I've tested the build for a full playthrough several times and everything seemed to work fine, so I'm a bit torn: should I lower the difficulty by removing the "feints" and slowing down the ring, or is the real issue the lack of a proper UI and unclear tutorial?

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Of course: I wouldn't say the solution is making it easier right away. I don't think the problem is the speed of the ring or the feints, actually I think the feints are good to have cause it adds variation to the luring part. I think my problem was for the luring part I didn't fully understood what was actually my goal, I wasn't sure if it was to wait for the closing ring to be exactly on top of the smaller white ring or if I had to wait for it to be smaller than the smallest ring. I thought I was doing it right but then at the end the monster got away somehow.

So, I would say adding a simple tutorial showing you visually what a succesful lure looks like would solve most of the issues, and maybe adding a clearer feedback to when the player gets it right.

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Thank you, that makes sense! I'll start working on the fixes and the tutorial today. I'll make the first fight a tutorial with a detailed visual explanation of each stage, and add an aggression meter in the first phase to show how many times the minigame needs to be completed, plus a boss HP bar in the second phase. And special thanks for suggesting a visual indicator for success! Until now I only had a sound effect, and it clearly wasn't enough.

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All of that sounds awesome! When you have that version you can reply to this comment so I can give the changes a try.

Btw did you guys had an specific reference for the visual aesthetic of your game?

Hey! Sorry it took me so long to get the fixes done, I literally just finished them. If you don't mind, could you check if the minigames are easier to understand now, and if the tutorial and player feedback turned out alright? Thanks in advance! 

As for the visual style, I was inspired by illustrations from old sci-fi books. They had a similar style.