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How is the theme implemented?
The player acts as a lazy baker balancing effort and accuracy. Using preset cutters drains energy (Lazy Gauge), while manual precision cuts restore it, forcing players to be "smart lazy" to survive the shift
How many cookies did you eat?
too lazy to count!
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Comments
Once you get a hang of it its great. It isn't a revolutionary concept but mixed with the laziness bar was actually a nice challenge.
I would only wish that the tools on the table would do something a bit more special. It is harder if you use them so maybe recover more energy when you use them or have them be a more energy efficient way than just making 1 clean slice.
I had fun
yes i agree, with the current setup the default cut overshadows the tools almost completely in terms of efficiency and convenience. we'll try to play around with the balance more or even change the whole effect of the tools if there's chance.
Thank you so much for playing and for the feedback as well :)
The art is next level on this, but.. ramp up the tolerance at least at the couple of the earliest level :( . But overall this is a good game with nice presentation ! good job !
Noted! Thank you so much for playing the game and for the feedback :)
Love the art, love the game. Great job!
yay thank u!!!
I like this art style !
aww thank u so much! So glad that you like the art style!!!
It's so beautiful it's pissing me off. Amazing job
Aww thank you! Idk if that "amazing job" is for it being beautiful or for pissing u off lol! 😂
Took me like 10 tries, but I finally got 8/8. Super cute art style and gameplay you should be super proud of yourself; you did an amazing job.
Thanks! and i'm happy to hear that you took the time to go for a perfect win :D
I like the art and I like that its a unique concept. However I found this very difficult to play. I think estimating a certain % on a circle is very difficult even if I had no limit on moves or shapes. Its also hard to understand how much wiggle room I have. When it says 75% no more, no less, I assume it must be that you accept some margin of error, but I don't think that's ever stated to the player. It makes winning or losing feel arbitrary. I like the concept of cutting cookie into a shape though. Maybe it would have been more fun to ask the player to produce a specific shape given a limited tool set and limited moves? Nice job.
Thank you!
yeah it was supposed to have different tolerance levels for customers (angry customer = low error tolerance) but due to the time limit it's now fixed at just 5%
The art style is great! It seemed quite difficult to get some of the lower percentages but overall satisfying gameplay and very original!
Haha yeah, those lower % will really test your patience. Glad you liked the art style and unique mechanics!
Love the art style <3
yay!! tysm for playing and for the sweet comment!