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(1 edit)

Yes, absolutely. I'm not working on it anymore, but perhaps Massimo will be interested in taking a look.

The problem with tweaking it yourself (open Unity, open the Player prefab, and adjust the FOV in the Camera component) is that the open source data doesn't include some particle effects and textures.

(+1)

I myself am very sensitive to narrow FOVs and anything less than 90° I can't play comfortably, but the game is already at least 90 and it seems perfectly playable to me. I'll check this when I have time, but the problem with using extreme FOVs is that it introduces rendering defects: cut-off objects (weapons for example) and distortions.
Have you tried playing for an hour or so to see if you'd get used to it?

Is it really 90? I guess it could be that. My understanding is that you can represent and calculate FOV in many different ways so... Sure, I could give it a go for an hour and hope it doesn't give me a headache.

It's 60 degrees vertical and 16x9, so about 100 degrees horizontal.