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(+1)

I myself am very sensitive to narrow FOVs and anything less than 90° I can't play comfortably, but the game is already at least 90 and it seems perfectly playable to me. I'll check this when I have time, but the problem with using extreme FOVs is that it introduces rendering defects: cut-off objects (weapons for example) and distortions.
Have you tried playing for an hour or so to see if you'd get used to it?

Is it really 90? I guess it could be that. My understanding is that you can represent and calculate FOV in many different ways so... Sure, I could give it a go for an hour and hope it doesn't give me a headache.

It's 60 degrees vertical and 16x9, so about 100 degrees horizontal.