This is such a kind and thoughtful comment, thank you so much!
I'm really glad it works as a horror game; I feel like psychological horror can be quite hit-or-miss sometimes, depending on the player's mental resilience to the themes common in the genre. We gave a lot of thought to how we could create the kind of immersive, oppressive atmosphere that is necessary, and settled on something quite aesthetically simple. From there, it's on the audience to fill in the gaps. It's conceptually the same as coming across a dark room, and trying to find your way around through the impressions of objects... The writing does a lot of heavy lifting when there's less going on on screen, so I'm really glad that we could make your skin crawl. Zoomorphism was a lot of fun to write, and I really enjoyed giving all of the characters very distinct voices.
I hope that you continue to enjoy our work! Thanks for playing!