fun stuff, great job
Play game
Rumba Rodeo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #12 | 3.545 | 3.545 |
| Overall | #13 | 3.758 | 3.758 |
| Polish | #15 | 3.818 | 3.818 |
| Use of AI | #16 | 3.909 | 3.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use AI?
Claude for ideas and design; Claude Code and Codex wrote the code: the game, the cats' behaviour, a map-grid level editor, the Unlimited room generator, and QA bots (including a "smart" bot that lures cats with catnip) that played every room to tune the difficulty. AI image generation made the reference art (title illustration, rooms, characters), then pixel work in Aseprite. The music track Pixel Rumba was made with Suno. The cats inside the game run on fixed rules (no live AI).
List of Team Members (name or pseudonyms)
Solo: Aely (design, rooms, direction), working with the AI tools listed.
How does your game fit the restriction?
Every game input moves the Roomba: arrows/WASD drive and Space is a dash (a burst of movement). There are no clickable buttons: menus, level select, settings and the game-over choice are all made by driving onto a button or holding a direction. P (pause) and M (mute) are the only other keys.








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