Very funny and original: the cat walking on the keyboard is such a great idea for a movement-only game. The model that decodes the gibberish is a great touch for an AI jam. Well done!
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Sudo Meow's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of AI | #1 | 4.571 | 4.571 |
| Polish | #4 | 4.357 | 4.357 |
| Overall | #4 | 4.262 | 4.262 |
| Fun | #7 | 3.857 | 3.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use AI?
Overall: claude code (opus 5.5) was used for everything in this game. I did not touch anything myself.
in detail:
- I prompted claude code to come up with the general idea
- I refined the idea into a GDD with claude
- I had claude turn the GDD into user stories and epics, so it could start picking up every task one by one (useful for context management).
- I then had claude code work through the user stories until there was a first version
During the user stories, claude code did:
- all the code
- all the visual assets, designed programatically as SVGs
- create a script that could create the soundtrack & the soundeffects with synthesis
After a first version was done, I had claude:
- do an art pass, to refine the assets
- add a couple of gameplay elements that it did not introduce itself (e.g. the "pounce" aiming, and the coffee-cup that you can throw off the table)
- fix a couple of bugs
Incidentally, not only was this project built with AI, it also contains a self-trained real model: a small naive Bayes classifier, trained offline on 100,000 simulated cat walks and running in the game in GDScript. I thought that would be a nice touch for an ai-game.
List of Team Members (name or pseudonyms)
QuantumWhisker
How does your game fit the restriction?
It was built fully with AI, and every input only moves the cat. Walking types, jumping skips keys, and Enter, Backspace, Esc, Caps Lock and the menus are keys the cat walks onto. There are no buttons and no clickable UI anywhere, including the title and the results. Jumping counts as movement under the jam's own examples (Mario, Super Meat Boy), so the only inputs are walk, run and jump. On touch screens those same three inputs come from an on-screen stick and a pounce button, like a gamepad



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