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(1 edit) (+1)

Good notes. I Really love the game though. 

Many interesting concepts with the characters, but probably not enough time to flush it all out. Playing fells like bets-testing.

Ovelia takes some practice, but she is heavy-healing with cooldowns. She ahs fewer options the Ela, but if you buff her magic every level, her magic Missiles makes her ok.

Adder is just Vahn with a 1-off buff spell that can only attack or jump after.

Moguel is a heavy sink to make work. Will be on his ability formulas soon.

Coral was actually fun, but half her abelites cost too many items and her damage formulas were very different for each of  her elemental abilites. Edited the cost of all down to 3.

Barbaricca is amazing once you have the Haste Dynamo and Running Shoes on her.

I was able to clear every optional enemy, mark and boss by mid-60s. Omega was a bitch, but high HP pool and quite a few megaelixirs help.  Yiazmat took a coupe tries but MAN is that nethercite worth it.

Vera is really my buffer/healer late game as her damage, outside of Bahamut, drops off,  and her multi-target buffing in BIS.

A lot of the items stating is weird and I feel a few characters (Vahn, Laka especially) should have more weapon options. Every other "dragoon" but Vahn can use axes for example, and Vera should be able to use staves. Her highest MAG item as a +250 hammer from the moon. 

If you have any specific items, weapons, armors, nethercites or skills to look at I have a thread on JSON editing. Post all your suggestions to fix the above there if you can. I don't have access to the RPG maker file, so adding or removing abilities and equips may not be possible, but I will try.

I'm not a coder, but the Devs put everything out in the open. I "fixed" Lyric's broken targeting big abilities and, I shit you not, with like 1200 Luck she's hitting 4x for 20k each.

Is there a way for you to share your fixes? :D

I am so want to play OP Lyric. 

(1 edit) (+1)

Once I get most of it done, I will put a link to the JSONS for download.

All you will have to do is drop them in the "www" > "data" folder.

For a quick Lyric fix, follow these steps:

  1.  Go to the data folder 
  2. Make a copy of the SKILLS file onn your desktop in case you screw up.
  3. You are only changing 2 numbers, but you can copy the entire code below.
  4. Each ability is set apart by {Code}, so make sure the {} are there at each end.
  5. Scroll down to Id  691 and 692 . The abilities are right on top of each other in the code. 
  6. Scroll right to the "scope":11"
  7. Change the 11 to 6. That's it. Nothing else. You can also copy and past the below, just make sure to not affect lines 690 or 692 around it.
  8. Save the file, then close the game if it is running and completely restart the game. 
  9. If the game boots, you did it right. If it doesn't,  copy-paste the backup from Step 1 into the folder and try again.

{"id":691,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"8 + (a.level / 10)","type":0,"variance":10},"description":"Perform a random number of physical attacks.\nDamage is based on Lyric's luck stat.","effects":[{"code":44,"dataId":51,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":" Gambit","message2":"","mpCost":15,"name":"Gambit","note":"<Cast Animation: 486>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":6,"speed":0,"stypeId":16,"successRate":100,"tpCost":0,"tpGain":0},

{"id":692,"animationId":519,"damage":{"critical":false,"elementId":0,"formula":"(a.luk * 10 - b.def * 2) + 1000","type":1,"variance":10},"description":"A series of powerful physical attacks. Damage is based on \nLyric's luck stat.","effects":[],"hitType":0,"iconIndex":0,"message1":" Jackpot","message2":"","mpCost":30,"name":"Jackpot","note":"<Cast Animation: 486>\n\n<Bypass Cooldown>\n<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\nwait for movement\n</setup action>\n\n<whole action>\n\n</whole action>\n\n<target action>\njump user: 150%, 20\nmove user: target, front base, 20\nwait for movement\nwait: 1\nmotion thrust: user\naction animation\nwait for animation\naction effect\ndeath break\n</target action>\n\n<follow action>\n</follow action>\n\n<finish action>\nimmortal: targets, false\nwait for new line\nclear battle log\njump user: 150%, 20\nmove user: home, 20\nperform finish\nwait for movement\nwait for effect\naction common event\n</finish action>\n\n<Cast Animation: 486>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":6,"speed":0,"stypeId":16,"successRate":100,"tpCost":0,"tpGain":0},

(+1)

Fixed. Thanks!

Now, Lyric rises up to the top of damage dealer chart. With a significant step over Oalston too.

The fixed Jackpot seems to have 100% hit chance, so you don't even need Sniper sight or Prowess band.

It cannot Crit. So, there is no point building her Crit%. Only Luck matter and it matters a lot. 

Working on it now, I lowered the damage multiplier by 1 for each and it seems to be in line, but still stupid high with a good Luck.

Ehhhhh why? Balancing?

Yes. I just lowered the multiplier by 1 and it's much closer to Meteo.  4 x 20k hits was a bit much.

(3 edits) (+1)

If we talking about weapons like i said on the post the legendary weapons are all really not worth bringing most of the time, cause you tend to have better weapons somewhere else, in terms of what laka can equip, maybe you can give her katanas access since thief did evolve into ninja in the original ff1.

Unironically i feel like vera not has access to staves on purpose, even with the low magic options available her bahamut still somewhat get close to oalston ultima, i imagine if she could equip a 1000 magic option like oalston her bahamut would sky high to insanity levels, but then again that would justify bahamut cd more on the later game bosses, so is kinda a double edged sword, then again vera killing bosses super fast with a cd downside is what she was doing on the start of the game anyway, so you can say is just vera being vera?

If we talking about character stats, not sure how viable it would be for you to change this, but would be nice if you could make bosche vigor get better later in the game, so we can at least have a option to build him with a crit build via bows, instead of just using procure with procure sucking.



The Legendary Weapons are definitely a focus. I was toying around with changing a couple boss drops later to get more keys. The drops that are just buyable armors/weapons or an elixir. 

I've been doing a lot of work on the swords as you have Malicore as well who has that as his only magic option. 

I don't know how much I can change the stats, but I reduced the initial levels you get some later party members so you have more time to use Nethercite as they level.