Good notes. I Really love the game though.
Many interesting concepts with the characters, but probably not enough time to flush it all out. Playing fells like bets-testing.
Ovelia takes some practice, but she is heavy-healing with cooldowns. She ahs fewer options the Ela, but if you buff her magic every level, her magic Missiles makes her ok.
Adder is just Vahn with a 1-off buff spell that can only attack or jump after.
Moguel is a heavy sink to make work. Will be on his ability formulas soon.
Coral was actually fun, but half her abelites cost too many items and her damage formulas were very different for each of her elemental abilites. Edited the cost of all down to 3.
Barbaricca is amazing once you have the Haste Dynamo and Running Shoes on her.
I was able to clear every optional enemy, mark and boss by mid-60s. Omega was a bitch, but high HP pool and quite a few megaelixirs help. Yiazmat took a coupe tries but MAN is that nethercite worth it.
Vera is really my buffer/healer late game as her damage, outside of Bahamut, drops off, and her multi-target buffing in BIS.
A lot of the items stating is weird and I feel a few characters (Vahn, Laka especially) should have more weapon options. Every other "dragoon" but Vahn can use axes for example, and Vera should be able to use staves. Her highest MAG item as a +250 hammer from the moon.
If you have any specific items, weapons, armors, nethercites or skills to look at I have a thread on JSON editing. Post all your suggestions to fix the above there if you can. I don't have access to the RPG maker file, so adding or removing abilities and equips may not be possible, but I will try.
I'm not a coder, but the Devs put everything out in the open. I "fixed" Lyric's broken targeting big abilities and, I shit you not, with like 1200 Luck she's hitting 4x for 20k each.