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A jam submission

A Knights NightsView game page

Even a knight needs a good nights rest!
Submitted by ScottishChicken — 3 hours, 7 minutes before the deadline
Rated by 33 people so far
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A Knights Nights's itch.io page

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Team members
One Developer - ScottishChicken ( Made all the art and code in the time frame myself )

Software used
Unity, Aseprite, Audacity

Use of the limitation
You have to keep your camp fire burning whilst defending it from goblins and orcs, if they destroy your campfire then you will no longer be able to "Stay Warm"

Cookies eaten
Imma keep it real, I ate too many to count.

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted

Love the juice ofthe hit animations!

Submitted

Fun at first but gets monotonous quite quickly, also I kept getting launched across the map, not sure if this was intentional or not, but once it happens you're pretty much dead. Nice pixel art though. 

Submitted(+2)

The game is genuinely impressive! The animations, visual effects, hit combos, overall polish, and all the little details make it feel great to play.

There are a few things I'd like to point out:

  • In my opinion, this is the game's biggest strength. Everything looks fantastic, and every action feels satisfying and responsive. You can really feel the impact of each hit, which makes the combat much more enjoyable.
  • The game doesn't fully explain some of its mechanics. For quite a while, I thought the campfire couldn't be restored and that the wood was purely cosmetic. I was also wondering why blocking and rolling were necessary when the attack combo hits all nearby enemies and repeatedly stuns them. Since you're encouraged to stay close to the campfire, rolling doesn't seem particularly valuable. And because killing enemies quickly is so important, blocking also feels less useful. I feel like removing these two mechanics wouldn't significantly affect the combat or its depth in the current version.
  • Honestly, I found this particular game jam restriction "Stay Warm" a little loosely integrated into the game. You could replace the campfire with almost any other object that needs protection, and the gameplay would remain largely the same. This isn't necessarily a flaw, but I think the theme could have been explored in a more interesting way. For example, periodic cold winds, heavy rain, or other environmental hazards could make staying warm feel like a more integral part of the experience.

Overall, I think this is a pretty good little game in its own right. It's also clear that the developer has experience from previous projects. A beginner would probably struggle to handle the artwork, animations, polish, and all the other elements at this level within such a short timeframe.

Please don't take that the wrong way - I actually find it really encouraging to see someone's experience paying off and translating into such a polished result. I'll be rooting for you and looking forward to seeing what you create next! ❤️

Developer(+1)

Hi, thank you so much for taking the time to leave a lengthy review, it shows you took the time to properly play my game which is such an amazing feeling!

To address a few of your points:

  • Thank you so much, I usually specialize in game feel and graphics when ever I am working on a project with another team member. Typically on my Jito account (team account for game jams) I do all the art work whilst my friend does all the coding so you pointing out that is my biggest strength is a huggeeee compliment and lets me know I'm doing something right lol! :D
  • As for the campfire restore, I unfortunately didn't have enough time to implement a full scale tutorial, however, there is a section in the tutorial button that explains the campfire and the woods uses, I do agree though that the game could've benefitted from a more in depth explanation.
  • The rolling, in my opinion, is necessary for the game as a means of fast transport ( being able to get to far away trees quicker ) as well as being able to evade enemies if you are being overwhelmed . It also proves as an easy way to get closer to the fire faster if you accidently go too far away or even a way to get behind enemies and draw them away from the campfire.
  • The blocking however is pretty useless - admittedly I've never made a parry system in a game before and wanted to try in this one, originally when I implemented it the enemies were ALOT harder so it served way more of a purpose, however, I had to make the enemies easier in the end as I feared the game would be too difficult which caused the block to become pointless, still fun to do from time to time though if I do say so myself lol.
  • I also agree with the jam restriction being a little loose, I think I should have made the camp fire play a bigger role than what it did. Something like if the campfire is destroyed then the player will slowly start to freeze until its restored would've made for a much better limitation implementation.

Don't worry non of your feedback was taken in a negative light, I love hearing where I've went wrong and how I can improve for the future, I'll be sure to keep in mind a few of these points going into my next jam!

Thank you so much again for your review! :D

Submitted(+1)

This is a really fun game. Beautiful art and dynamic game play. Great job :)

Developer

Thank you so so much! :D

Submitted(+1)

This is a truly, *truly* beautiful game. The art style is simply stunning.

Developer

you are a truly, *truly* beautiful commenter, thank youu! :)

Submitted(+1)

Honestly, the art is beautiful (I wish I could make art like that), and the concept is great, just like Kingdom Games. I think it could be expanded upon easily, and what you have now is a solid game.

Developer

thank you so much, being compared to the kingdom games is a huge compliment! :)

Submitted(+1)

The art is cheff kiss. Looks awesome. The combat feels good too. Although I’m not sure about the slight slide on the movement and also I didn’t use the block at all. Awesome game!

Developer(+1)

Yeah the block was originally meant to have a better use in the first place however I had to make the enemies a little easier as I felt they might have been too hard so the block became functionally a little useless lol, thank you so much for playing though I appreciate the kind words! :D

Submitted(+1)

dev i really like this game espiacially in 72 hours i don't know how but the game i made in godot can you rate it i wanna see that are people interested i i am 6th grader and i joined godot 7 days ago and immediately picked this game jam to learn in a deadline 

Developer(+1)

Thank you, I'll check it out now :)

Submitted(+1)

i love this game especially the art and movement. only one time i attacked and flew in that direction very far. the tutorial felt like just text but i loved the gameplay and it looked amazing

Developer(+1)

Thank you so much, yeah that glitch was an unfortunate oversight on my part and the tutorial was a last second addition as I was running low on time but was worried people wouldn't understand how to play, Im so glad you enjoyed regardless though! :D

Submitted(+1)

Very cool pixel art and backgrounds! 

Developer

Thank you, always heart warming to hear compliments like this! :D

Submitted(+1)

Cool game! I loved the pixel art. The dragons flying around in the background and the trees growing into existence is super cool!

One thing for me was the tutorial was a bit too much of a wall of text. I just went in and tried to figure it out myself :D Took me a few tries but eventually I got it.

I like the mechanic of balancing your wood with your bonfire health, and having to cut down trees to get more wood. The combat was satisfying though mostly it felt like I just needed to mash the attack button and that got me pretty far.

Overal: Great presentation, cool little game loop and great attention to detail. Good job!

Developer(+1)

Thank you so much for taking the time to leave a full review, I'm glad you enjoyed the gameplay loop despite the slightly lackluster combat, I always get worried my game is too difficult as I don't usually have any time for play testing so that balance can be a little hard to achieve, I attempted to make it a little more interesting with the multiple enemy types.
As for the tutorial it pained me to write just a full wall of information lol but I only had so much time to add it and thought it would be better than nothing despite how much of an eyesore it is ha!
I'm so glad you enjoyed my game in spite of all this though and thanks again for the review and kind words!! :D

Submitted (1 edit) (+1)

Great artstyle and concept. Chopping down the trees feels dynamic and fun.

Developer(+1)

Thank you so much, I'm so glad you liked it! :D

Submitted(+1)

Beautiful visuals and fun gameplay

Developer

Thank you!! :D

Submitted(+1)

great visuals!

Developer

Thank you!

Submitted(+1)

Holy hell this one is hard, sometimes I got knocked away far from camp. Nonetheless, it is still quite fun

Developer

Glad to hear you had fun, sorry about the knockback glitch it only happened to me once during my playtesting and I thought I had fixed it but it seems to be a common issue everyone has lol, thank you for playing and leaving a review :D

Submitted(+1)

Beautiful and atmospheric game, I liked everything!

Developer

Thank you so much!

Submitted(+1)

You made all the art yourself? That is very impressive - love the style! The fighting is simple, but feels good and responsive. Sometimes glitched and knocked me so far away, it was impossible to get back to the fire in time. Otherwise lots of fun and very enjoyable.

Developer

Thank you, sorry about that glitch, I thought I had fixed it though it seems to have snuck its way into the final build lol, I'm glad you enjoyed regardless :D

Submitted(+1)

Very pleasant art style

Developer

Thank you! :D

Submitted(+1)

I love the art style and the animations. The combat feels great, maybe a bit difficult with a keyboard. I got slayed every time, strong armor but weak campfire ☺️

Developer

Thank you for playing, I'm glad you had fun, I attempted to add alternative keybinds but couldn't get them to function properly for some strange reason, glad you enjoyed regardless!

Submitted

I love the art style and the animations. The combat feels great, maybe a bit difficult with a keyboard. I got slayed every time, strong armor but weak campfire ☺️

Viewing comments 23 to 4 of 23 · Next page · Last page