This game is incredibly cute! You two have done a fantastic job! In such a short amount of time, you managed to come up with an idea, create concept art (which looks absolutely beautiful, by the way), model everything, implement the gameplay, and even do some balancing. That's genuinely impressive, especially for a team of just two people. And the moment when the main character shrinks is the perfect cherry on top! ❤️
There are a few things I'd like to point out, though:
- Monsters sometimes spawn outside the screen and start attacking from there. It would be nice if they could enter combat within the player's field of view, giving them a chance to react.
- Bonuses appear a little too abruptly. The first few times, I activated them by accident because there was no indication that they were about to appear. Some kind of visual or audio cue could help players anticipate them.
- I suspect the most effective strategy might be to stay near the campfire and shoot in every direction preemptively. This could just be my personal playstyle or an inaccurate observation from a relatively short play session, so take this suggestion with a grain of salt. Still, it might be worth looking into during further balancing.
- I'd love to see more sound effects, music, and general polish. The game feels like it could use a little more in this area. Of course, I understand that you had to prioritize carefully given the tight deadline, and I'm sure you're already aware of these aspects, but I still wanted to mention them.
Overall, you've done an excellent job! I think the game definitely achieved what you set out to accomplish, and you should be proud of what you've created in such a short time.
Well done, both of you! =D ❤️




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